Difference between revisions of "Nomad/Strategy"

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===☆3/☆4 Nomad===
===☆3/☆4 Nomad===


{{Transient icon|Nomad}} is an interesting form of tank, he has to hit things to be tanky compared to most characters due to LB1 Evasion On Attack, which lets him get purposely hit for Rage, whose negative effects get greatly reduced by Evasion or partially by Tenacity. It has to be stressed enough that LB1’s Evasion is the cornerstone of his sheer tank capabilities, and mostly if he’s 4☆ given Pierce range makes full use of it. LB3 is very niche offering no direct benefit past hit-and-run tactics that only work for vertically larger maps. His charge skill can be strong if under Rage and applies an useful Accel effect to his allies, something that can stack up with other CP sources. He has technically no issues facing Water thanks to constant Evasion, and with some Barrage or Insight/Concentration, he might just receive a push for a perfect LB1 proc and remain almost untouchable.
{{Transient icon|Nomad}} is an interesting form of tank, he has to hit things to be tanky compared to most characters due to LB1 Evasion On Attack, which lets him get purposely hit for Rage, whose negative effects get greatly reduced by Evasion or partially by Tenacity. It has to be stressed enough that LB1’s Evasion is the cornerstone of his sheer tank capabilities, and mostly if he’s 4☆ given Pierce range makes full use of it. LB3 is very niche offering no direct benefit past hit-and-run tactics that only work for vertically larger maps. His charge skill can be strong if under Rage and applies an useful Accel effect to his allies, something that can stack up with other CP sources. He has technically no issues facing Water thanks to constant Evasion, and with some Combo or Glint/Concentration, he might just receive a push for a perfect LB1 proc and remain almost untouchable.


===☆4 Island Nomad===
===☆4 Island Nomad===
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