Difference between revisions of "Template:Skill bundle"

Well that was easy
(Created page with "<!-- If skill trigger timing and proc chance are the same as the last skill, they get bundled into the same effect and proc at the same time. A notable detail is that said ma...")
 
(Well that was easy)
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| {{#var:queue counter}}
| {{#var:queue counter}}
| {{#arraydefine:rst list|}}{{#arraydefine:ska list|}}{{#arraydefine:sta list|}}{{#arraydefine:effect id array|{{#var:queue{{#var:i}}}}|;}}{{#arrayprint:effect id array|
| QUEUE {{#var:i}} {{#var:queue{{#var:i}}}}{{#arraydefine:rst list|}}{{#arraydefine:ska list|}}{{#arraydefine:sta list|}}{{#arraydefine:effect id array|{{#var:queue{{#var:i}}}}|;}}{{#arrayprint:effect id array|
| @@@@
| @@@@
| <!--range grouping-->{{#ifeq:{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}|{{#var:effect memory cell|}}
| <!--range grouping-->{{#ifeq:{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}|{{#var:effect memory cell|}}
| {{#vardefine:stack range|{{#var:stack range}}{{{distance@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#vardefine:show effect@@@@|false}}{{#arraydefine:stack range id|{{#arrayprint:stack range id}}, @@@@}}
| {{#vardefine:stack range|{{#var:stack range}}{{{distance@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#vardefine:show effect@@@@|false}}{{#arraydefine:stack range id|{{#arrayprint:stack range id}}, @@@@}}
| {{#vardefine:effect memory cell|{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}}}{{#ifeq:{{#var:effect memory cell}}|0/0/0/0/0/0/0/0|{{#vardefine:effect memory cell|}}{{#arraydefine:stack range id|}}|{{#vardefine:stack range|{{{distance@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#arraydefine:stack range id|@@@@}}}}
| {{#vardefine:effect memory cell|{{{add_status_id@@@@|0}}}/{{{add_hp@@@@|0}}}/{{{max_add_hp@@@@|0}}}/{{{add_cp@@@@|0}}}/{{{max_add_cp@@@@|0}}}/{{{knockback@@@@|0}}}/{{{knockback_horizontal@@@@|0}}}/{{{knockback_random@@@@|0}}}}}{{#ifeq:{{#var:effect memory cell}}|0/0/0/0/0/0/0/0|{{#vardefine:effect memory cell|}}{{#arraydefine:stack range id|}}|{{#vardefine:stack range|{{{distance@@@@|0}}} {{{range_h@@@@|0}}} {{{range_v@@@@|0}}} {{{range_d@@@@|0}}} {{{is_square@@@@|0}}};}}{{#arraydefine:stack range id|@@@@}}}}
}}{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}|{{#vardefine:stack range|}}{{#vardefine:effect memory cell|}}{{#arrayprint:stack range id||####|{{#vardefine:show effect####|false}}}}{{#vardefine:show effect@@@@|true}}
}}{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}|{{#vardefine:last combo id|@@@@}}{{#arrayprint:stack range id||####|{{#vardefine:show effect####|false}}}}{{#vardefine:show effect@@@@|true}}
}}<!--resist status grouping-->{{#ifeq:{{{remove_status_id@@@@|0}}}|0|
}}<!--resist status grouping-->{{#ifeq:{{{remove_status_id@@@@|0}}}|0|
| {{#ifeq:{{#arraysize:rst list}}|0
| {{#ifeq:{{#arraysize:rst list}}|0
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