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==Team Synergy== | ==Team Synergy== | ||
===Standard Zabaniyya=== | |||
'''Defensive Supports''' | |||
Since Zabaniyya requires no movement, he can pair quite well with most units that bestow defense buffs such as {{Status|en name=Protection}} and {{Status|en name=Unction}} that require movement, preferably with healing properties as well such as {{Transient icon|Snow|rarity=5}}, {{Transient icon|Tangaroa|variant=Canaan}}. {{Transient icon|Aizen|variant=Jamboree}} is also a great to handle debuff management and bestow {{Status|en name=Adamantine}} since Zabaniyya charges faster against teams with debuffs but has no way to handle them. | |||
'''Offensive Supports''' | |||
Zabaniyya's damage can ramp up pretty quickly when pairing him with offensive buffers that preferably do not bestow {{Status|en name=ATK Up}}. Units such as {{Transient icon|Leanan Sidhe|rarity=4}} or {{Transient icon|Hephaestus|variant=Summer}}. Units that also inflict {{Status|en name=Stigma}} and {{Status|en name=Burn}} reliably can also ramp up his damage in certain situations where his CS is up but the enemy doesn't have {{Status|en name=Stigma}} ({{Transient icon|Nekros & Bacchus|rarity=5}} and {{Transient icon|Balor|rarity=4}} who can also dampen enemy damage potential) or during downtimes where the CS isn't up and he can't inflict Burn, with {{Transient icon|Ifrit|variant=Make Sail}} who is already an offensive buffer on his own and can also inflict {{Status|en name=Conflagration}} which will boost his damage even further by a fixed amount. | |||
'''Pullers''' | |||
Units that can pull enemies from afar are also good picks to use, such as {{Transient icon|Arc|rarity=4}}, {{Transient icon|Dagon|rarity=5}} and {{Transient icon|Hephaestus|variant=Summer}}, all of these having additional properties that can help with Zabaniyya's role even further by either providing {{Status|en name=Stigma}} uptime, extra damage, ferry potential and even damage dampening. | |||
==Checks and Counters== | ==Checks and Counters== |
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