4,387
edits
SurtrFan8511 (talk | contribs) |
(do skill-disabling debuffs prevent quest victory effect activation :thought_bubble:) |
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<includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}} | <includeonly>{{#vardefine:hit form|hit}}{{#switch:{{{1|}}} | ||
| | <!--Effect triggers related to quest--> | ||
| 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time | | 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your starting team (sub and support slots included).}} | ||
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = Phase Start | <!--Triggers related to changing presence on board--> | ||
| | | 18| 登場時 = {{Tooltip|When Appearing|Whenever this unit appears in a battle for the first time. Happens before the start of the next player's turn.}} | ||
| 3 | 移動時 = When Moving | | 19| 退場時 = {{Tooltip|When Leaving|Whenever this unit "dies". Happens before the start of the next player's turn.}} | ||
| 4 | 移動後 = {{Tooltip|After Moving|After | <!--Turn triggers--> | ||
| 2 | フェーズ開始時 | フェーズ開始後 | 自フェーズ開始時 = {{Tooltip|Phase Start|Triggers on their player's first turn of each phase, before their team's [Turn Start] effects.}} | |||
| 20| ターン開始時 | 自ターン開始時 = {{Tooltip|Turn Start|Triggers on turn start of their player.}} | |||
| 21| 敵ターン開始時 = {{Tooltip|Enemy Turn Start|Triggers after opponent [Turn Start] effects.}} | |||
<!--Direct movement triggers--> | |||
| 3 | 移動時 = {{Tooltip|When Moving|When this unit is held by their player.}} | |||
| 4 | 移動後 = {{Tooltip|After Moving|After this unit is held and released by their player.}} | |||
<!--Attack success triggers--> | |||
| 22| 空振り時 = {{Tooltip|On Miss|After this unit attacks but hits nothing.}} | |||
<!--Hitting triggers--> | |||
<!--| 攻撃前 = Before Attacking--> | <!--| 攻撃前 = Before Attacking--> | ||
| 5 | 攻撃時 = {{Tooltip|When Attacking| | | 5 | 攻撃時 = {{Tooltip|When Attacking|For each unit with >0HP hit. Triggered and applied before damage calculation, after [Before Being Hit] effects, before [After Being Hit] effects from the target.}} | ||
| 7 | 攻撃後 = {{Tooltip|After Attacking| | | 7 | 攻撃後 = {{Tooltip|After Attacking|For each unit with >0HP hit. Triggered and applied after damage calculation, after the target's [After Being Hit] effects.}} | ||
| 25 | ダメージ時 = {{Tooltip|Before Being Hit| | <!--Struck triggers--> | ||
<!--|13| 対ダメージ seems to match timing of | 12| ダメージ後--> | |||
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit| | | 25 | ダメージ時 = {{Tooltip|Before Being Hit|This unit must have >0HP before being hit. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [When Attacking] effects.}}{{#vardefine:hit form|hitting}} | ||
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}} | |||
| 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other}} | <!--Triggers with multipliers--> | ||
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other}} | | 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}} | ||
| 11| 状態異常時 = Status Resistance | | 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}} | ||
| | <!--Triggered before something is applied (resistance)--> | ||
| | | 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all.}} | ||
| 23| 強化後 = | | 1 | 強制移動時 = {{Tooltip|Blowback Resistance|Prevents forced movement in the given trajectories, regardless of which unit applied it.}} | ||
| | <!--Triggered after something is applied--> | ||
| | | 23| 強化後 = {{Tooltip|After Buff|Does not trigger if buff is nullified or resisted.}} | ||
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit| | | 24| 弱体後 = {{Tooltip|After Debuff|Does not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted.}} | ||
<!--Hitting triggers (CS)--> | |||
| 8| CS時 | CS時 = {{Tooltip|When Attacking (CS)|For each unit with >0HP hit. Triggered and applied before damage calculation.}} | |||
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.}} | |||
<!--Other triggers--> | |||
| 6| デメリット| Demerit | Drawback = Drawback | | 6| デメリット| Demerit | Drawback = Drawback | ||
| 0| = - | | 0| = - |
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