Difference between revisions of "Zabaniyya/Strategy"

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''NOTE: This page currently under construction.''
''NOTE: This page currently under construction.''


''(This page is for Zabaniyya strategy guide. For the standard Zabaniyya page, click [[Zabaniyya|here]].)''
''(This page is for Zabaniyya strategy guide and is currently under construction/maintenance. For the standard Zabaniyya page, click [[Zabaniyya|here]].)''


==Overview==
==Overview==
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===☆3/☆5 Zabaniyya===  
===☆3/☆5 Zabaniyya===  


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview:☆3/☆5 Zabaniyya is sufficiently modified.''
{{Transient icon|Zabaniyya}}'s primary role is pretty straightforward as a Glass Cannon/Minor Debuffer in both his lower and higher rarities, with the latter being made much more viable with the recent skill specific evolution. His high damage output comes primarily from his natural high Attack stat, his {{Status|en name=Stigma}} and {{Status|en name=Burn}} exploitation, in his ☆5 only, {{Status|en name=ATK Up}} and his high CP charge potential. Both rarities require no movement (barring the application of {{Status|en name=Blessing}} to allies, however the application of this buff is quite irrelevant to his primary role and mostly exists for flavor purposes), making it so building a team around him should pose less issue. As a unit fully focused on offense, he is extremely frail and requires others for survivability.
 
The ☆3 version of his card has been quite outdated for a while, being unreliable with the {{Status|en name=Stigma}} application and also being unable to benefit from the extra damage from it due to its timing of application being After Attack. It also boasts a smaller damage bonus against {{Status|en name=Burn}}.
 
The ☆5 version of his card is now able to take full advantage of the damage bonus provided by both {{Status|en name=Stigma}} and Zabaniyya's innate debuff exploitation due to its trigger timing being changed to When Attacking, significantly boosting his damage output. His rates have also become much more consistent by being, so far, the only unit with access to {{Status|en name=Prayer}} within his own kit. Due to his {{Status|en name=Burn}} infliction being only on CS, he has been given CP generation tools when being hit and when he gets debuffed as well to reach the exploitation stage of it much faster. This version also boasts one of the highest attack stats in the whole game, making attack buffs on him quite effective. Due to his damage coming mostly from debuff exploitation, he also works well with most offensive boosters to reach even greater heights of on-demand damage. He is however, severely limited due to his low range and no survivability or sustain whatsoever to take advantage of his new CP generation tools.


{{Transient icon|Zabaniyya}} is a recognizable Glass Cannon, Branded and Burn are ailments he can apply on his own, making his damage increase exponentially thanks to Branded effects, LB2 and to an extent LB3. He is part support since Branded effects don't just apply for him, but for other allies as well, he also has a small nice Blessing bonus for his party, nothing to overlook. Like other Fire characters, his glaring weakness is Water and he has no way to reduce damage taken. His 3☆ version features no Attack Up buff, but either version works nicely if you can fix that up for 3☆ through proper support. He becomes especially powerful under Barrage, his damage suffers for a moment before it nukes away his current victims, it’s perhaps the easiest way to break him and approach his skills to the fullest.


===☆5 Fashionista Zabaniyya===
===☆5 Fashionista Zabaniyya===


Example overview
{{Transient icon|Zabaniyya|variant=Fashionista}}'s variant turns around completely from his regular card, becoming a very solid tank with self sustain whilst also not discarding his potential offensive capabilities from his regular card and shifting more of that power to his CS. He also gained some supportive presence, earning him the status of a "jack of all trades" unit but master of none. His primary function is to serve as a spearhead, keeping him in the front line and taking all the enemies hits in with {{Status|en name=Protection}} and {{Status|en name=Tenacity}} and retaliating with {{Status|en name=Stigma}}, a status that will both help the team's overall damage and also boost his CS damage significantly as well. He possesses tools to also keep the party safe by bestowing them with {{Status|en name=Protection}} and {{Status|en name=Blessing}} and can also bolster them periodically with {{Status|en name=Ardor}} and CP. All of this turned him into a very solid all-rounder, being able to provide a little bit of everything to the team.


==Highlights==
==Highlights==


===☆3/5 Zabaniyya===
===☆5 Zabaniyya===
 
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights:☆3/☆5 Zabaniyya is sufficiently modified.''


'''Class:''' Glass Cannon
'''Class:''' Glass Cannon


'''Gameplay role:'''  
'''Gameplay role:''' Damage Dealer


'''Pros'''
'''Pros'''


+ Uniquely high damage output, relying more on having Branded and occasionally Burn on enemies than self-buffs like most others.
+ Very high possible damage output on demand thanks to {{Status|en name=ATK Up}}, {{Status|en name=Stigma}} and the extra damage multiplier against it


+ Default Branded bolsters his and his allies’ damage, especially for him thanks to LB2.
+ No movement required for him to function makes him a flexible unit to work around with


+ Charge allows him to feasibly apply Burn to fully exploit LB3.
+ Guaranteed and Increased rates for the first 5 turns thanks to {{Status|en name=Prayer}} making him more reliable for the duration


+ Features a nice self-buff just by attacking (5☆ only), which can easily stack with other common offensive buffs.
+ His CS inflicts {{Status|en name=Burn}} which he also deals extra damage against, helping his damage reach even higher


'''Cons'''
'''Cons'''


- Burn as an ailment is pretty bad, he can only get it through Charge in terms to exploit LB3.
- Being Thrust range severely limits his reach and potential


- Water weakness with no way to get around it, requiring defensive buff assistance to be any durable.
- CP generation tools are locked behind enduring damage and debuffs, something he cannot do on his own


- Despite great effect range, LB1 has a so-so proc rate, there’s other units who offer better benefits by moving.
- The rate for {{Status|en name=ATK Up}} is very low, even with {{Status|en name=Prayer}}


- Craves to proc Branded if he wants to keep his damage steady, especially as 3☆, otherwise, his damage will suffer.
- The exploitation multipliers are fairly low, both of them combined only reaching about the same level as a singular regular attack buff


===☆5 Fashionista Zabaniyya===
===☆5 Fashionista Zabaniyya===


'''Class:'''  
'''Class:''' Tank


'''Gameplay Role:'''  
'''Gameplay Role:''' Versatile Support


'''Pros'''
'''Pros'''


+ Example pro
+ Extremely high survivability and board presence due to {{Status|en name=Tenacity}}, {{Status|en name=Protection}} and {{Status|en name=Blessing}}
 
+ {{Status|en name=Stigma}} and {{Status|en name=ATK Up}} helps him not feel like dead weight in the team in terms of damage
 
+ Increased vertical movement gives extra incentive for his movement and easier to push the advance
 
+ The application of {{Status|en name=Stigma}} on enemies, {{Status|en name=Ardor}}, {{Status|en name=Protection}}, {{Status|en name=Blessing}} and CP on allies makes him a versatile supportive unit, providing both offensive and defensive properties to the team


'''Cons'''
'''Cons'''


- Example con
- Lack of extra horizontal movement and his supportive abilities only working on directly adjacent allies and left and right makes it tougher to reposition team and ensure everyone will benefit from his buffs
 
- Due to his mixed presence shifting between a tank, an offensive unit, a healer, an offensive support, a defensive support, a CP battery and the fact that he requires movement makes him a unit that may be slightly harder to build around due to his lack of focus and specialization on any given one
 
- His {{Status|en name=Blessing}}, {{Status|en name=Tenacity}} and {{Status|en name=ATK Up}} rates are somewhat unreliable and more noticeable when there are less enemies in the board to hit


==Gameplay Role==
==Gameplay Role==
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