Difference between revisions of "Ashigara/Strategy"

636 bytes removed ,  07:48, 11 March 2020
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===☆5 Summer Ashigara===
===☆5 Summer Ashigara===


{{Transient icon|Ashigara|variant=Summer|rarity=5}} shares the same issue most other beach-themed units have, his Default can screw up your runs depending on what enemy gets its effects. LB2’s Berserk makes his LB1 heal a bit mediocre for both being at each level start and cutting his durability considerably in exchange of amplified damage. LB3 is similar to his original’s, trading off mass shoving for massive shoving, which allows him to better-isolate targets in larger maps and exploit his Crushed bit, this paired with Berserk makes him pack quite a punch. His Charge is a little tricky since effectively, you’ll hit 2-3 enemies at most, but it’s a good one in spite of that thanks to its healing benefits. Proper management of his Default and allies that apply defensive buffs are welcome as party members to get the most out of him, since alone he may easily fall and is extremely bad as a last-man standing.
{{Transient icon|Ashigara|variant=Seaside|rarity=5}} shares the same issue most other beach-themed units have, his Default can screw up your runs depending on what enemy gets its effects. LB2’s Berserk makes his LB1 heal a bit mediocre for both being at each level start and cutting his durability considerably in exchange of amplified damage. LB3 is similar to his original’s, trading off mass shoving for massive shoving, which allows him to better-isolate targets in larger maps and exploit his Crushed bit, this paired with Berserk makes him pack quite a punch. His Charge is a little tricky since effectively, you’ll hit 2-3 enemies at most, but it’s a good one in spite of that thanks to its healing benefits. Proper management of his Default and allies that apply defensive buffs are welcome as party members to get the most out of him, since alone he may easily fall and is extremely bad as a last-man standing.


==Highlights==
==Highlights==
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==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Ashigara}}
|-
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| {{Transient icon|Ashigara|rarity=3|size=medium|frame=y}} || 6444 || 8467 || 3453 || 5001 || 3453 || 5001 || 1933 || 2801
|-
| {{Transient icon|Ashigara|rarity=4|size=medium|frame=y}} || 7349 || 9364 || 3862 || 5399 || 1081 || 1512 || 3244 || 4536
|-
| {{Transient icon|Ashigara|rarity=5|variant=Summer|size=medium|frame=y}} || 7792 || 9767 || 5048 || 6625 || 2272 || 2981 || 6563 || 8613
|}




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