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==Highlights== | ==Highlights== | ||
===☆3 Astaroth=== | |||
'''Gameplay Role:''' | '''Class:''' Mixed Support, Glass Cannon | ||
'''Gameplay Role:''' Offensive/Defensive Buffer, Healer, CP Battery, Damage Dealer | |||
'''Pros''' | '''Pros''' | ||
+ | + Excellent range of delivery of effects | ||
+ able to give {{Status effect|攻撃強化}} and {{Status effect|防御強化}} which are rare and last long in duration | |||
+ gives a fair chunk of HP and CP when missing | |||
+ CS grants {{Status effect|閃き}}, {{Status effect|連撃}}, {{Status effect|武器種変更:無}} to facilitate effects | |||
+ Can do a fair amount of damage with CS with SALV100 | |||
+ has {{Status effect|攻撃強化}} and 1.5x damage against {{Status effect|猛毒}} | |||
'''Cons''' | '''Cons''' | ||
- | - Starts off as {{Weapon|Magic}} type | ||
- Lacks means of self healing/defense unlike other rarity | |||
- Needs to hit enemies to charge CP, making it impossible to charge CP while {{Weapon|None}} typed by themselves | |||
- Inconsistent procs especially with CP charging from enemies | |||
===☆4 Astaroth=== | |||
'''Class:''' Bruiser, Mixed Support | |||
'''Gameplay Role:''' Damage Dealer, Offensive/Defensive Buffer, Healer, CP Battery | |||
'''Pros''' | |||
+ has {{Status effect|攻撃強化}}, double damage against {{Status effect|猛毒}}, can spread {{Status effect|弱点}} | |||
+ has {{Status effect|防御強化}} and self-healing when attacking enemies | |||
+ CP charges when missing allows for more flexible timing of CS | |||
+ able to give {{Status effect|攻撃強化}} and {{Status effect|防御強化}} which are rare and last long in duration | |||
+ gives a fair chunk of HP and CP when missing | |||
+ CS grants {{Status effect|閃き}}, {{Status effect|連撃}}, {{Status effect|武器種変更:魔法}} to facilitate effects | |||
+ Can do a lot of damage with CS with SALV100 | |||
'''Cons''' | |||
- Starts off as {{Weapon|None}} type | |||
- Support effects are limited to directly adjacent | |||
- Inconsistent procs especially for support skills | |||
==Gameplay Role== | ==Gameplay Role== |
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