Difference between revisions of "Astaroth/Strategy"

1,781 bytes added ,  21:07, 14 January 2020
Line 20: Line 20:
==Highlights==
==Highlights==


'''Class:'''
===☆3 Astaroth===


'''Gameplay Role:'''  
'''Class:''' Mixed Support, Glass Cannon
 
'''Gameplay Role:''' Offensive/Defensive Buffer, Healer, CP Battery, Damage Dealer


'''Pros'''
'''Pros'''


+
+ Excellent range of delivery of effects
 
+ able to give {{Status effect|攻撃強化}} and {{Status effect|防御強化}} which are rare and last long in duration
 
+ gives a fair chunk of HP and CP when missing
 
+ CS grants {{Status effect|閃き}}, {{Status effect|連撃}}, {{Status effect|武器種変更:無}} to facilitate effects
 
+ Can do a fair amount of damage with CS with SALV100
 
+ has {{Status effect|攻撃強化}} and 1.5x damage against {{Status effect|猛毒}}


'''Cons'''
'''Cons'''


-
- Starts off as {{Weapon|Magic}} type
 
- Lacks means of self healing/defense unlike other rarity
 
- Needs to hit enemies to charge CP, making it impossible to charge CP while {{Weapon|None}} typed by themselves
 
- Inconsistent procs especially with CP charging from enemies
 
===☆4 Astaroth===
 
'''Class:''' Bruiser, Mixed Support
 
'''Gameplay Role:''' Damage Dealer, Offensive/Defensive Buffer, Healer, CP Battery
 
'''Pros'''
 
+ has {{Status effect|攻撃強化}}, double damage against {{Status effect|猛毒}}, can spread {{Status effect|弱点}}
 
+ has {{Status effect|防御強化}} and self-healing when attacking enemies
 
+ CP charges when missing allows for more flexible timing of CS
 
+ able to give {{Status effect|攻撃強化}} and {{Status effect|防御強化}} which are rare and last long in duration
 
+ gives a fair chunk of HP and CP when missing
 
+ CS grants {{Status effect|閃き}}, {{Status effect|連撃}}, {{Status effect|武器種変更:魔法}} to facilitate effects
 
+ Can do a lot of damage with CS with SALV100
 
'''Cons'''
 
- Starts off as {{Weapon|None}} type
 
- Support effects are limited to directly adjacent


- Inconsistent procs especially for support skills


==Gameplay Role==
==Gameplay Role==
3,395

edits