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=Normal Weapon Type= | =Normal Weapon Type= | ||
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. | |||
=={{Star|1}}== | =={{Star|1}}== | ||
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Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Blow. A full list of skills and units that bestow Weapon Change (Blow) can be found {{Cl|Skill that uses Weapon Change (Blow)|here}}. | Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Blow. A full list of skills and units that bestow Weapon Change (Blow) can be found {{Cl|Skill that uses Weapon Change (Blow)|here}}. | ||
=Charge | =Charge Attack Weapon Type= | ||
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of units whose charge skill activates in Blow type can be found [[Charge Skill (Blow)|here]]. | When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of units whose charge skill activates in Blow type can be found [[Charge Skill (Blow)|here]]. | ||
<!--=AR Limitation= | |||
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Blow weapon type limitation.--> | |||
[[Category:Transients]] | [[Category:Transients]] |
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