Difference between revisions of "Lv"

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Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit.
Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit.
=Battle XP=
Certain quests with battles (usually those that cost AP to attempt) offer a fixed amount of quest XP (XP<sub>quest</sub>). This quest XP is split among the members of the team with which you enter battle (excluding your support member). The XP distribution is determined by the LV of each member (LV<sub>unit</sub>) relative to the sum of LV across all 5 members in the team ([i=1,5]ΣLV<sub>i</sub>). The calculation for the XP gained by each member (XP<sub>unit</sub>) is as follows:
XP<sub>unit</sub> = XP<sub>quest</sub> × LV<sub>unit</sub>/[i=1,5]ΣLV<sub>i</sub>
This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP.
The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial. To maximize the XP gain from these quests, the units you wish to level should have the highest LV among your team (excluding the support member).
=XP Star Curves=
=XP Star Curves=
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity.
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity.
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細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。-->
細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。-->


==Level Limits==
=Level Limits=
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
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== XP per Level ==
= XP per Level =
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).


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