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| * AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given. | | * AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given. |
| * Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group. | | * Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group. |
| * AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. | | * AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant. |
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| With the [[Release Campaign:Main Quest Chapter 9|announcement]] of [[Main Quest]] Chapter 9, LW released details of the [[Akashic Records|AR Equipment]] features.
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| * Players can receive [[Salomon-kun]] {{Star|1}} upon completing the quest under the Lessons marker and by completing missions related to the main quest; other methods of acquisition are currently unknown.
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| * AR Equipment can provide additional stats (labeled as effects); for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP
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| * Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%"
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| * However, equipment may impose a restriction; for example, [[Salomon-kun]] {{Star|1}} can only be equipped to an {{Energy|All}}-typed unit.
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| * All AR have a cost of 1, no matter the rarity. At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team. This will be increased in the future through some method.
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| * AR is equipped to each character on an individual per-team basis, not an overall character basis, and each individual AR can only be on one character per team. For example, Salomon-kun can be on Protagonist on Team 1, and on Christine on Team 2, but you cannot equip Salomon-kun on both Protagonist AND Christine at the same time on Team 1.
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| The following can be presumed based on existing game data:
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| * AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained.
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| * AR Equipment level up in a similar manner to skill leveling cards, in which it's percent based.
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| * AR Equipment possess an upper level limit, similar to Sacred Artifact levels; that is, obtaining duplicate cards will raise this parameter.
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| * AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID.
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| == AR Equipment Levels == | | == AR Equipment Levels == |
| {{#masterdata:EquipExp|}} | | {{#masterdata:EquipExp|}} |