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* AR Equipment can provide additional stats; for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP | * AR Equipment can provide additional stats; for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP | ||
* Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%" | * Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%" | ||
* However, equipment may impose a restriction | * However, equipment may impose a restriction; for example, [[Salomon-kun]] {{Star|1}} can only be equipped to an {{Energy|All}}-typed unit. | ||
* All AR have a cost of 1, no matter the rarity. At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team. This will be increased in the future through some method. | |||
The following can be presumed based on existing game data: | The following can be presumed based on existing game data: |
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