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The following can be presumed based on existing game data: | The following can be presumed based on existing game data: | ||
* AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained. | * AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained. | ||
* AR Equipment level up in a similar manner to skill leveling cards, in which it's percent based. | |||
* Item <code>icon_item_ex_expup</code> and <code>icon_item_ar_token_1</code> may serve as the XP boost | * Item <code>icon_item_ex_expup</code> and <code>icon_item_ar_token_1</code> may serve as the XP boost | ||
* AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID. | * AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID. | ||
== AR Equipment Levels == | |||
{{#masterdata:EquipExp|}} | |||
{{Comments}} | {{Comments}} |