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{{#vardefine:status en name| | {{#vardefine:status en name|Immobility}} | ||
{{#vardefine:status tags|Increase CP; Lock movement}} | |||
{{#vardefine:status en note|+12CP/turn, cannot move at will for 3 turns}} | {{#vardefine:status en note|+12CP/turn, cannot move at will for 3 turns}} | ||
{{#masterdata:Status|46}} | {{#masterdata:Status|46}} | ||
{{#vardefine:status en name| | {{#vardefine:status en name|Fixity}} | ||
{{#vardefine:status en note|+12CP/turn, cannot move at will for 999 turns}} | {{#vardefine:status en note|+12CP/turn, cannot move at will for 999 turns}} | ||
{{#masterdata:Status|64}} | {{#masterdata:Status|64}} | ||
==Notes== | |||
Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns. | Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns. | ||
A permanent version of this status (Fixity) is for [[Barricade]]s, or anything that isn't supposed to move (mostly in old quests). | |||
= | {{Skills that use status|{{PAGENAME}}|format=small}} | ||
{{Skills that use status|Fixity|format=small}} | |||
{{Status navbox}} | |||