Difference between revisions of "Skills"

287 bytes removed ,  06:47, 27 December 2018
added formulas with images
(of you turn)
(added formulas with images)
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Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.
Like {{Item|XP Stars}}, you also have to use coins to increase a unit's skill level, but unlike unit leveling, the coin cost is steeper.


<math>
[[File:f_coin_cost.png|x16px]]
\text{Required Coins} = (\text{Number of Slots Filled}(\text{Unit's Rarity} * \text{Current Level} ^ 2 + 100))
</math>


This means that using higher quality skill up items minimizes the total cost needed to skill up.
This means that using higher quality skill up items minimizes the total cost needed to skill up.
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== Skill Formulas ==
== Skill Formulas ==
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:  
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:  
<math>\text{base value} * (1 + 0.01 * \text{skill level})</math>
[[File:f_skill_effect_1.png|x16px]]


To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  
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It has a base value of 1.2.  A character using it has a skill level of 12.   
It has a base value of 1.2.  A character using it has a skill level of 12.   


To find out the full damage increase, it would be <math>1.2 * (1 + 0.01 * 12)</math>
To find out the full damage increase, it would be 1.2 * (1 + 0.01 * 12)


Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.  At level 100, a 2.4x increase.
Or an increase of 1.34400.  At skill level 99, it would increase damage by 2.38800.  At level 100, a 2.4x increase.
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The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
<math>\frac{\text{base value}}{1 + 0.01 * \text{skill  level}}</math>
[[File:f_skill_effect_2.png|x32px]]




The formula for the damage increase done by a Charge Skill is
The formula for the damage increase done by a Charge Skill is
<math>\text{base value} * (1 + 0.5 * \log_{10}(\text{charge skill level}))</math>
[[File:f_cs_1.png|x16px]]
or
or
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math> <br />
[[File:f_cs_2.png|x32px]] <br />


Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff.<br />
Note that this is only for damage dealt.  Most Charge Skills have a secondary effect, such as a buff or debuff.<br />
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