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m (Mrquiggles moved page Template:Skill Radius to Template:Skill radius) |
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{{#switch:{{lc:{{{1|}}}}} | {{#switch:{{lc:{{{1|}}}}} | ||
| self | 自身 = 自身 | | self | 自身 = 自身 | ||
| enemies | 敵 = 敵 | |||
| adjacent | 隣接1マス = 隣接1マス | | adjacent | 隣接1マス = 隣接1マス | ||
| adjacent and self | 隣接1マス内 = 隣接1マス内 | | adjacent and self | 隣接1マス内 = 隣接1マス内 | ||
Line 13: | Line 14: | ||
{{#switch:{{#var:radius name jp|}} | {{#switch:{{#var:radius name jp|}} | ||
| 自身 = Only includes the caster. | | 自身 = Only includes the caster. | ||
| 敵 = Only includes attacked enemies. | |||
| 隣接1マス = Affects friendly units 1 space away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster. | | 隣接1マス = Affects friendly units 1 space away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster. | ||
| 隣接1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster. | | 隣接1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster. | ||
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{{#switch:{{#var:radius name jp|}} | {{#switch:{{#var:radius name jp|}} | ||
| 自身 = self | | 自身 = self | ||
| 敵 = enemies | |||
| 隣接1マス = adjacent | | 隣接1マス = adjacent | ||
| 隣接1マス内 = adjacent and self | | 隣接1マス内 = adjacent and self |