Difference between revisions of "Skills"

1,330 bytes added ,  21:58, 27 December 2016
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攻撃時: When Attacking.  Skill will activate while a character attacks.<br />
攻撃時: When Attacking.  Skill will activate while a character attacks.<br />
ダメージ後:  After Damage.  Skill will activate after a character attacks.<br />
ダメージ後:  After Damage.  Skill will activate after a character attacks.<br />
移動後: After Moving.  Skill will activate after a character moves.  (Note:  What this really means is that a skill will activate after you select it for movement.  You do not actually have to move the character around.  Forcefully moving other characters will not activate their own After Moving skills.  In other words, you can only activate one character's After Moving skill a turn. <br />
移動後: After Moving.  Skill will activate after a character moves.  (Note:  What this really means is that a skill will activate after you select it for movement.  You do not actually have to move the character around.  Forcefully moving other characters will not activate their own After Moving skills.  In other words, you can only activate one character's After Moving skill a turn.
特攻:  Special Attack.  Activates when attacking, but only in certain conditions.  For example, a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
特防:  Special Defense.  Activates when attack by a weapon or skill of a certain type. <br />




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Base Value: 2x Damage<br />
Base Value: 2x Damage<br />
Increases the damage of your default attack for 1 turn.<br />
Increases the damage of your default attack for 1 turn.<br />
Heal (回復)<br />
Base Value: Varies<br />
Heals a character by a certain amount. 




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Base Value: 1.2<br />
Base Value: 1.2<br />
Increases damage dealt.
Increases damage dealt.
Herculean Strength (剛力)<br />
Base Value: 1.15<br />
Increases damage dealt.
Increase CP (CP増加)<br />
Base Value: Varies<br />
Increases CP of a character by a certain amount.
Acceleration (加速)<br />
Increases CP gained at the end of a characters turn.
Roused (奮起)<br />
Increases CP gained at the end of a characters turn.
Evasion (回避)<br />
Base Value: 0.01<br />
Greatly decreases damage received from enemies.
Stubborn (頑強)<br />
Base Value: 0.9<br />
Decreases damage received from enemies.
Protection (守護)<br />
Base Value: Unknown<br />
Decreases damage received from enemies.
Diamond (金剛)<br />
Base Value: Unknown
Decreases damage received from enemies.
Vertical Movement Increase (縦方向移動力増加)<br />
Increases the distance a character can move vertically.
Cleanse (弱体解除)<br />
Removes debuffs.




== Debuffs ==
== Debuffs ==
Poison (毒)
Poison (毒)
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