Difference between revisions of "Skill Quest"

344 bytes added ,  16:29, 12 April 2018
I never hit publish
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These series of [[Evolution Quest|quests]] will focus around the strengthening of individual skills, improving activation rates and/or effects by fulfilling specific requirements:
These series of [[Evolution Quest|quests]] will focus around the strengthening of individual skills, improving activation rates and/or effects. However, like everything else, there's specific conditions that have to be met, and apply:
* before starting the quest, set your leader to the unit who has the skill in question.
* before starting the quest, set your leader to the unit who has the skill in question. As an example, {{Companion icon|Protagonist}} would have to be the very first unit (leader) in your party.
* you can't redo the quest if the unit already has the improved skill.
* afterwards, these quests can't be redone with the same individual unit.
* skill improvement is on a card-by-card basis; you will have to redo the quests with different levels of rarity and variants if you want all of them to be improved upon.
* however, different variants and rarities can be redone, because:
* finally, these improvements only apply to the individual unit; the quest would have to be redone if you, for example (if [[Beastman]] ever did get a fix), want your [[Moritaka]] {{Star|5}} to also have the improvement you just did with [[Moritaka]] {{Star|4}}.


So far, LW is targeting eight skills:
So far, LW is targeting eight skills:
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* [[Mentor]]
* [[Mentor]]
* [[Starshine]]
* [[Starshine]]
* ??
* ??
* ??
* ??