Infinite Challenger++ |
JP Name |
無窮に挑む者++ |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self |
Proc Chance |
50% |
|
Infinite Challenger++ |
JP Name |
無窮に挑む者++ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 2, 3, 4...) Apply InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff) to self |
Proc Chance |
35% |
This is an additional effect |
|
Infinite Challenger++ |
JP Name |
無窮に挑む者++ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 2, 3, 4...) +400~800 HP to self |
Proc Chance |
35% |
This is an additional effect |
|
Infinite Challenger++ |
JP Name |
無窮に挑む者++ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
25% |
This is an additional effect |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |