After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance
25%
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
No effect
Proc Chance
100%
This is an additional effect
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply Evasion StrengtheningWhile user has Evasion: +80% skill activation rate for 999 turns (Irremovable Buff) to self
Proc Chance
100%
This is an additional effect
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesat the 3rd square in front of self
Proc Chance
5%
This is an additional effect
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesin a 3-square horizontal line around the 2nd square in front of self
Proc Chance
5%
This is an additional effect
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesin Long Slash range
Proc Chance
5%
This is an additional effect
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect
Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units
Proc Chance
5%
This is an additional effect
Fuuma Ninja
JP Name
風魔の忍び
Trigger timing
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect
DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) (x2)
Proc Chance
100%
This is an additional effect
Transients with 風魔の忍び
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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