Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
50% |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
No effect |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Apply Chains of CalamityAcquire skill for 3 turns: [Before Being Hit] Apply Skill Lock, Fatal Poison, Obstruct to self and allies directly adjacent to self, Apply Chain of Misfortune Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Skill LockCannot activate skills for 5 turns. (Debuff) (x2) |
Proc Chance |
50% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Fatal Poison-200~-400HP/turn for 5 turns (Debuff) (x1.5) |
Proc Chance |
45% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Fatal Poison (Stackable 1)-200~-400HP/turn for 5 turns (Debuff) (x1.5) |
Proc Chance |
45% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Fatal Poison (Stackable 2)-200~-400HP/turn for 5 turns (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Fatal Poison (Stackable 3)-200~-400HP/turn for 5 turns (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Fatal Poison (Stackable 4)-200~-400HP/turn for 5 turns (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Fatal Poison (Stackable 5)-200~-400HP/turn for 5 turns (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Obstruct-15% skill activation rate for 2 turns (Debuff) (x1.6) |
Proc Chance |
100% |
This is an additional effect |
|
Fey Calamity |
JP Name |
妖精境の厄災 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Apply Remove DebuffRemove one debuff (Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
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