After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self
Proc Chance
40%
Fervent Wrestler
JP Name
熱血の闘牛
Trigger timing
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
+8~16 CP to self and alliesdirectly adjacent to self
Proc Chance
40%
This is an additional effect
Fervent Wrestler
JP Name
熱血の闘牛
Trigger timing
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and alliesdirectly adjacent to self
Proc Chance
45%
This is an additional effect
Transients with 熱血の闘牛
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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