 Dingir for One |
JP Name |
個が為のディンギル |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
|
 Dingir for One |
JP Name |
個が為のディンギル |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Apply Stigma to Enemies When HitAcquire skill for 4 turns: [When Hit] Apply Stigma to hitting units / 100% (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
 Dingir for One |
JP Name |
個が為のディンギル |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
 Dingir for One |
JP Name |
個が為のディンギル |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in Shot range |
Proc Chance |
50% |
This is an additional effect |
|
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