Agyo/Strategy
NOTE: This page currently under construction.
(This page is for Agyo strategy guide. For the standard Agyo page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Fitting to his theme, Agyo is arguably the best at preventing his allies from being overwhelmed by any kind of ailment thanks to LB3, with an absurdly high proc rate for the trigger method it has, it’s extremely difficult for it not to be up almost every turn he gets to hit something (which is at a greater chance as 3☆ than 4☆ due to his attack range). Past that, Default is useful to remove any remaining ailments from an ally, granted LB3 was used before they were inflicted with more, which in turn helps increase his resilience thanks to Tenacity, LB1 is decent as a defensive momentum to help him and his party momentarily. His Charge should prioritize targets that you know will give you trouble, be it through humongous damage or particularly crippling ailments, it’ll also pack a good raw punch thanks to its potential full scaling. Agyou has little offensive approach past his Charge though and should be considered generally if you want to have the least problems against ailments, which as the game goes, grow bothersome and frequent.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Defensive Support, Tank
Gameplay role:
Pros
+ Removes ailments from whatever is in front on demand through Cleanse.
+ Traditional increased resilience through LB2 Tenacity ensures better survivability
+ LB3 allows him to be an extremely good protector against any sort of ailment thanks to Status Barrier nullifying incoming ailments, also having good CP battery properties.
+ Aimed properly, Charge can shut down important targets for a good amount of time and deals considerable damage thanks to having potentially good scaling.
Cons
- Default has a considerably narrow effect range despite its guaranteed proc rate.
- Status Barrier only wards off one ailment at a time, if a party member is hit by more than one ailment at once, it won’t be able to nullify them all (though it’s not a common case).
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6282 | 8256 | 3759 | 5364 | 1053 | 1502 | 3383 | 4828 | |
7144 | 9127 | 4196 | 5787 | 1888 | 2604 | 5664 | 7812 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Agyo 【Debuffer】 |
Agyo 【Moveslut, CP Battery】 |
Agyo 【Healer, Tank】 |
Agyo 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.