Increase CP If Stationary非移動後CP増加 |
Type |
Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them). |
Description |
Acquire skill for 11 turns: [If Stationary] +10 CP to self / 100% |
Duration |
11 |
Tags |
Skill acquisition |
|
Base Value |
Maximum Value |
Post-No Move CP Increase |
JP Name |
非移動後CP増加 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+10 CP to self |
Proc Chance |
100% |
|
Transients with 非移動後CP増加
No transients found that satisfy the search criteria.
Status usage