Recover Enemies HP If Stationary非移動後敵にHP回復 |
Type |
Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them). |
Description |
Acquire skill for 10 turns: [If Stationary] +400 HP to enemies in Shot range / 100% |
Duration |
10 |
Tags |
Skill acquisition |
|
Base Value |
Maximum Value |
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=1&d=0&s=0&filename=asset.png)
|
JP Name |
非移動後敵にHP回復 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+400 HP to enemies in Shot range![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=1&d=0&s=0&filename=asset.png) |
Proc Chance |
100% |
|
Transients with 非移動後敵にHP回復
No transients found that satisfy the search criteria.
Status usage