Summer-Maned Lion King |
JP Name |
夏毛の獅子王 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+5~10 CP to self |
Proc Chance |
40% |
|
Summer-Maned Lion King |
JP Name |
夏毛の獅子王 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 3, 4, 5...) Apply Remove DebuffRemove one debuff (Buff) to self and allies directly adjacent to self |
Proc Chance |
45% |
This is an additional effect |
|
Summer-Maned Lion King |
JP Name |
夏毛の獅子王 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 3, 4, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
45% |
This is an additional effect |
|
Summer-Maned Lion King |
JP Name |
夏毛の獅子王 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
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