Man-Machine Splicer |
JP Name |
人機の接合者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
|
Man-Machine Splicer |
JP Name |
人機の接合者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Man-Machine Splicer |
JP Name |
人機の接合者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+6~12 CP to self |
Proc Chance |
45% |
This is an additional effect |
|
Man-Machine Splicer |
JP Name |
人機の接合者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
40% |
This is an additional effect |
|
Man-Machine Splicer |
JP Name |
人機の接合者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
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