King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-300 HP to self |
Proc Chance |
100% |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
30% |
This is an additional effect |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
20% |
This is an additional effect |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-250~-500 HP to hit units and enemies 1 square around them, steal 100% of decreased HP |
Proc Chance |
20% |
This is an additional effect |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+8~16 CP to self |
Proc Chance |
45% |
This is an additional effect |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
King Solomon's Great Unicorn |
JP Name |
ソロモン王の大一角獣 |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 3 turns. (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
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