Lazy Inspector |
JP Name |
怠惰な岡っ引き |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self |
Proc Chance |
100% |
|
Lazy Inspector |
JP Name |
怠惰な岡っ引き |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Lazy Inspector |
JP Name |
怠惰な岡っ引き |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Immobility StrengtheningWhen user has Immobility: ATK Up by 2.0x for 999 turns (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Lazy Inspector |
JP Name |
怠惰な岡っ引き |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to allies on the left and right of self |
Proc Chance |
45% |
This is an additional effect |
|
Lazy Inspector |
JP Name |
怠惰な岡っ引き |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-8~-16 CP to hit units |
Proc Chance |
45% |
This is an additional effect |
|
Lazy Inspector |
JP Name |
怠惰な岡っ引き |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turns 1, 3, 5...) Apply Glint+10% skill activation rate for 2 turns (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
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