|
JP Name |
三貴子の長姉 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies in a 3x3 area around the 2nd square in front of self |
Proc Chance |
35% |
|
|
JP Name |
三貴子の長姉 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies in a 3x3 area around the 2nd square in front of self |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
三貴子の長姉 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
+10~20 CP to self |
Proc Chance |
40% |
This is an additional effect |
|
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