|
JP Name |
遊惰の天下り人 |
Trigger timing |
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hitting units |
Proc Chance |
40% |
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|
JP Name |
遊惰の天下り人 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self |
Proc Chance |
40% |
This is an additional effect |
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|
JP Name |
遊惰の天下り人 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+150~300 HP to self and allies 1 square around self |
Proc Chance |
45% |
This is an additional effect |
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|
JP Name |
遊惰の天下り人 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
100% |
This is an additional effect |
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|
JP Name |
遊惰の天下り人 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Non-Buff WeakeningWhile user is not holding removable buffs: DEF Down by 1.5x for 999 turns (Irremovable Debuff) to self and enemies on the entire board |
Proc Chance |
100% |
This is an additional effect |
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