Template:Skill trigger timing

Revision as of 19:17, 22 May 2023 by Arathun (talk | contribs) (i'm convinced LW game coding team doesn't realize post-struck revives don't work, among many other things, and the human-readable summary may be causing them to misunderstand their own mechanics)

Description

This templates translates Japanese skill trigger timing into English.

Usage

{{Skill trigger timing
|<trigger>
}}

Parameters

trigger
The skill's trigger timing in Japanese.

Examples

{{Skill trigger timing|CS発動後}}

| 9| CS発動後 | CS発動後 = Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.}} | デメリット| Demerit | Drawback = Drawback | 0| = - |#default = CS発動後 }}

Maintenance

Adding A New Timing

  • Add a new timing by inserting it into the template before #default.