Ardor and Concentration only trigger when the character enters the battlefield on the 2nd turn or later. This can be achieved by using sub slots of the team. Note that characters replace defeated ones before a new turn starts, so at best the buffs can be used starting with the 3rd turn of the game.
Relief Pitcher
JP Name
必中の中継ぎ投手
Trigger timing
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
Proc Chance
25%
Relief Pitcher
JP Name
必中の中継ぎ投手
Trigger timing
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100)
Proc Chance
100%
This is an additional effect
Relief Pitcher
JP Name
必中の中継ぎ投手
Trigger timing
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
Proc Chance
50%
This is an additional effect
Relief Pitcher
JP Name
必中の中継ぎ投手
Trigger timing
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(Total turns 2, 3, 4...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self
Proc Chance
50%
This is an additional effect
Relief Pitcher
JP Name
必中の中継ぎ投手
Trigger timing
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(Total turns 2, 3, 4...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self
Proc Chance
50%
This is an additional effect
Relief Pitcher
JP Name
必中の中継ぎ投手
Trigger timing
When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self
Proc Chance
50%
This is an additional effect
Transients with 必中の中継ぎ投手
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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