|
JP Name |
ぎゅっとする者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self |
Proc Chance |
30% |
|
|
JP Name |
ぎゅっとする者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
ぎゅっとする者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Blessing StrengtheningWhile user has Blessing: DEF Up by 0.3x for 2 turns (Irremovable Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
ぎゅっとする者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
ぎゅっとする者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self |
Proc Chance |
30% |
This is an additional effect |
|
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