Evanescent Sasquatch |
JP Name |
失跡のサスカッチ |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Advantage vs BreakAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies 1 square around self |
Proc Chance |
40% |
|
Evanescent Sasquatch |
JP Name |
失跡のサスカッチ |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Advantage vs BreakAcquire skill for 1 turn: Deal 1.5x damage to enemies with Break (Irremovable Buff) to allies 1 square around self |
Proc Chance |
40% |
This is an additional effect |
|
Evanescent Sasquatch |
JP Name |
失跡のサスカッチ |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
CharmCannot attack for 3 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Evanescent Sasquatch |
JP Name |
失跡のサスカッチ |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 1 square around self |
Proc Chance |
50% |
This is an additional effect |
|
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