Tetsuox/Strategy

Revision as of 06:22, 22 April 2019 by Arathun (talk | contribs) (Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Tetsuox strategy guide. For the standard Tetsuox page, click here.)'' ==Overview== ''Adap...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

NOTE: This page currently under construction.

(This page is for Tetsuox strategy guide. For the standard Tetsuox page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

With   Tetsuox, we got ourselves another unit with Crit++, formerly being owned only by Gandharva and just as ridiculous in terms of damage and still gated by a really low proc rate that screams for some Insight/Concentration assistance. Besides that, he has a nice trait of Bind-immunity which is fantastic when it counts, paired with Fighting Spirit to improve his damage while he tries to fish for his Crit++, his LB2 is deemed mostly situational since he’ll either have killed his targets by then or the effect won’t be too noticeable. Something worth nothing of LB3 is that All Cleanse means he will remove any and all ailments your party has compared to only 1 ailment at a time from Cleanse, it may sound nice, but it’s also situational as its trigger method makes it very hard to approach. His Charge is fantastic as well, applying Barrage to his allies and himself makes for tremendous offensive momentum and greatly helps any On Attack/After Attack allies including him.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon

Gameplay Role:

Pros

+ A nice, standard offensive self-buff along with the amazing Bind-immunity trait.

+ LB1 is of the very few skills that give Crit++, the best version of Critical there is, being the highest damage buff in the game (competing with Limit).

+ Charge is amazing as a CP battery and allows his allies to have Barrage, which easily breaks On Attack/After Attack units like no other. Consider him as leader in order to maximize Barrage effects given it doesn’t last too long.

Cons

- His Crit++ has an extremely low proc rate, he craves Insight and/or Concentration to make good use of it.

- LB2 ends up fairly situational, sometimes its effects aren’t entirely noticeable, or he already decimated his enemies before it takes any worth effect.

- LB3 is very tricky to exploit since it needs him to be KO’d, it may have a pretty good effect, but the proc method is what hinders it.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
     5624 7518 4264 5941 2345 3268 4690 6535
     6326 8200 4909 6599 2209 2969 4123 5543


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)
 
Tetsuox
【Debuffer】
 
Tetsuox
【Moveslut, CP Battery】
 
Tetsuox
【Healer, Tank】
 
Tetsuox
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples