Ded/Strategy

Revision as of 16:35, 21 April 2019 by Arathun (talk | contribs) (Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Ded strategy guide. For the standard Ded page, click here.)'' ==Overview== ''Adapted with per...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

NOTE: This page currently under construction.

(This page is for Ded strategy guide. For the standard Ded page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List

Both Regular Ded have a similar skill set, down to the useless LB2, but greatly differ through LB3. For   Ded, he’s a nice support thanks to Blessing and LB3’s Insight through attacks, which has been stated can potentially break some characters even if it doesn’t affect him, with a side-CP increase effect as a nice bonus, while also having slightly above-average survivability thanks to self-Regen. Just be mindful for the fact he’s Pierce, he needs to get exposed to allow LB3 to take full effect, and can be outclassed in this field. Consider either offensive or defensive buffs depending on how you want to approach him. For   Ded, he’s slight support thanks to Blessing, and has slightly above-average survivability thanks to self-Regen, but he becomes much better thanks to LB3, an on-hit Critical, nice self-heal and nice increased damage on Charm, which he safely applies through his awesome Charge, which by itself is a great mass-stun. Consider Insight/Concentration along offensive and/or defensive buffs.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List

Class: Glass Cannon (☆5), Disrputive Support

Gameplay Role:

Pros

+ Default Blessing serves as a moderate passive heal for his allies.

+ LB1 allows him to passively heal whatever damage he takes thanks to Regen being a great passive heal.

+ ☆3 LB3 is moderately good for giving Insight just by attacking, allowing for some interesting interactions.

+ ☆5 LB3 is great to pronounce his self-heal prowess, adding Critical to exponentially increase his damage and dealing additional damage on enemies under Charm, which his Charge applies en-masse.

+ Charge is amazing for mass-stunning targets, especially priority ones.

Cons

- Default and LB1 can be ho-hum, especially since LB1 is his only way to be slightly durable.

- LB2 is useless, even with its upgrade.

- LB3 needs constant clean hits because of his Pierce range compared to similar characters with broader and safer attack ranges.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
     6174 8153 3705 5290 2037 2910 2075 2962
     8225 10178 4826 6398 2172 2879 5406 7166


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)
 
Ded
【Debuffer】
 
Ded
【Moveslut, CP Battery】
 
Ded
【Healer, Tank】
 
Ded
【Support unit】
 
Licht
【example of variant call】
 
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples