Difference between revisions of "Category:None transients"

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[[File:Range weapon nothing.png|frame|right|Yellow indicates the square the ally None unit occupies. The red outline around the square is symbolic, indicating that no squares are checked for enemy occupation to attack. This means that the attacking ally unit will miss every turn. The exception to this is when the ally unit has their attack disabled (e.g. through {{Status|魅了}})]]
[[File:Range weapon nothing.png|frame|right|Yellow indicates the square the ally None unit occupies. The red outline around the square is symbolic, indicating that no squares are checked for enemy occupation to attack. This means that the attacking ally unit will miss every turn. The exception to this is when the ally unit has their attack disabled (e.g. through {{Status|魅了}})]]


The {{weapon type|無}} weapon is also referred to as Nothing in in-game files. None units do not apply damage through attacking, as they do not have a weapon range at which to attack at all. This weapon does have a weapon penalty multiplier (0.0), despite this value being irrelevant without any weapon range. None souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. Below is a list of all None transients currently in the game.
The {{weapon type|無}} weapon type is also referred to as Nothing in in-game files. None units do not apply damage through attacking, as they do not have a weapon range at which to attack at all. This weapon does have a weapon penalty multiplier (0.0), despite this value being irrelevant without any weapon range. Unlike other units, None units do not gain any CP when struck. They also technically have a defined CP gain of 0 for every instance they hit a unit (which should never happen). None souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. Below is a list of all None transients currently in the game.


=Normal Weapon Range=
=Normal Weapon Range=
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| show stats at lv = 70
| show stats at lv = 70
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=Weapon Change=
Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to None. A full list of skills and units that bestow Weapon Change (None) can be found [[Category:Skill that uses Weapon Change (None)|here]].
=Charge Skill Weapon Range=
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. Currently, no unit has this range as a CS, and it is unlikely a unit will ever have this range given that a CS can only activate when attacking as opposed to missing.


[[Category:Transients]]
[[Category:Transients]]
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