Difference between revisions of "Motosumi"

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== Profile ==
''"Pipe down ya bastards! The babies are trying to sleep!! Oraaaa!!!"''
''"Pipe down ya bastards! The babies are trying to sleep!! Oraaaa!!!"''
=={{Star|3}}==
{{Companion infobox
| jp name = モトスミ
| en name = Motosumi
| jp title = 子育てヤンキー
| en title =
| acquisition = Normal Gacha
| artwork = Motosumi 3star full
| icon = Motosumi 3star icon
| skin artwork =
| rarity = 3
| cost = 8
| element = 火
| weapon type = 打撃
| hp = 405
| hp growth = 108.102
| atk = 200
| atk growth = 49
| base skill 1 = 幼き者
| base skill 2 = 祭の立役者
| base skill 3 = 鬼道の衆
| base skill 4 =
| charge skill name =  Vajrapani Kushti
| charge skill description = Deals Pierce damage + Applies Diamond to all Nearby Allies (including Self)
| charge skill pattern = Weapon Spread Pierce
| illustrator = あまみや
| scenario writer =
| voice actor = 尾形雅宏
}}
===Investigation Profile===
Affiliation: ???


A high school delinquent from Taito Ward. Under strange circumstances, he came to be the caretaker of two oni babies. Although they are stray summons, his relationship with them is more akin to a father than a summoner. In spite of his rough appearance, he's really kind of a weakling. The true Motosumi is a friendly young man who loves children and would really rather just get along, but the thuggish face he was born with caused him endless grief throughout his life as other students took him for a delinquent and either ostracized him or started fights with him constantly. Over time Motosumi adopted the style and mannerisms of a punk, dying his hair blond and perfecting his sneer over long practice sessions, in hopes that he might finally be left alone if he looked tough enough. Unfortunately, this only exacerbates the problem.
A high school delinquent from Taito Ward. Under strange circumstances, he came to be the caretaker of two oni babies. Although they are stray summons, his relationship with them is more akin to a father than a summoner. In spite of his rough appearance, he's really kind of a weakling. The true Motosumi is a friendly young man who loves children and would really rather just get along, but the thuggish face he was born with caused him endless grief throughout his life as other students took him for a delinquent and either ostracized him or started fights with him constantly. Over time Motosumi adopted the style and mannerisms of a punk, dying his hair blond and perfecting his sneer over long practice sessions, in hopes that he might finally be left alone if he looked tough enough. Unfortunately, this only exacerbates the problem.
=={{Star|4}}==
{{Companion infobox
| jp name = モトスミ
| en name = Motosumi
| jp title = 善童と妙童
| en title =
| acquisition = Normal Gacha
| artwork = Motosumi 4star full
| icon = Motosumi 4star icon
| skin artwork =
| rarity = 4
| cost = 16
| element = 火
| weapon type = 突撃
| hp = 804
| hp growth = 93.870
| atk = 399
| atk growth = 62.296
| base skill 1 = 幼き者
| base skill 2 = 祭の立役者
| base skill 3 = 鬼道の衆
| base skill 4 =
| charge skill name =  Vajrapani Kushti
| charge skill description = Deals Pierce damage + Applies Diamond to all Nearby Allies (including Self)
| charge skill pattern = Weapon Spread Pierce
| illustrator = あまみや
| scenario writer =
| voice actor = 尾形雅宏
}}
===Investigation File===
Affiliation: ???


His sacred treasure is a [https://en.wikipedia.org/wiki/Vajra vajra], a ritual object that supresses the power of demons. Motosumi, on the other hand, uses it primarily as a rattle. When he faints in battle, the babies manifest their true forms: Deadly twin Oni of fire and water who show no mercy to any opponent that would lay a finger on their papa. When the battle is over and Motosumi wakes up, the oni will have already reverted to their baby state with him none the wiser.
His sacred treasure is a [https://en.wikipedia.org/wiki/Vajra vajra], a ritual object that supresses the power of demons. Motosumi, on the other hand, uses it primarily as a rattle. When he faints in battle, the babies manifest their true forms: Deadly twin Oni of fire and water who show no mercy to any opponent that would lay a finger on their papa. When the battle is over and Motosumi wakes up, the oni will have already reverted to their baby state with him none the wiser.


{{Companion
==Relations==
|kana=モトスミ
{| class='wikitable'
|roman=Motosumi
! Relation !! From Others !!  !! To Others
|image-3-star=motosumi1.jpg{{!}}400px
|-
|image-4-star=motosumi2.jpg{{!}}400px
! Like
|obtain-through=Normal Gacha
|
|weapon=Strike
| rowspan='2' | {{Companion icon|size=medium|Motosumi}}
|weapon-2=Pierce
| →{{Companion icon|Kagutsuchi}}
|attribute=Fire
|-
|skill-1=幼き者
! Dislike
|skill-1-descriptor=[During Status Ailment] Negates Charm/50%
|
|skill-2=祭の立役者
|
|skill-2-descriptor=[When Attacking] Apply CP Increase to Adjacent Allies (not including Self)/50%
|}
|skill-3=鬼道の衆
==Notes==
|skill-3-descriptor=[Beginning of Phase] Apply Herculean Strength to Self/50%
|charge= Vajrapani Kushti
|charge-descriptor=Deals Pierce damage + Applies Diamond to all Nearby Allies (including Self)
|charge-pattern=Pierce
|like-to-others=Kagutsuchi
|artist=あまみや
|voice=尾形雅宏
}}

Revision as of 19:06, 17 April 2017

"Pipe down ya bastards! The babies are trying to sleep!! Oraaaa!!!"

Transient Information

[Fatherly Delinquent]  Motosumi
【子育てヤンキー】播磨モトスミ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 405+108.092*(Lv-1) ATK 200+49*(Lv-1)
HP @ Lv 60 6782.428 ATK @ Lv 60 3091
Max HP+20 Lv, +2000 HP 10944.268 Max ATK+20 Lv, +2000 ATK 6071
Skills
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Oni Brethren [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
The Felicitous [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies 1 square around self / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Vajrapani Kushti
Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies 1 square around self Weapon Spread Thrust.png
2x
Show equipable ARs (97)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration Ammamiya
Scenario ――
Voice Masahiro Ogata
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Gurus;Unaffiliated
School Umamichi Academy
Strategy (placeholder)
Enemy-only

Research Files

Official English
"A stereotypical high school delinquent who hangs around Asakusa in Taito Ward. Due to certain events, he ended up adopting two oni infants, Zenki and Goki, as their papa rather than their Summoner. Ever since he was small, he'd get into fights after staring people down, but he's also sentimental, easily moved to tears, and has a caring heart of gold when it comes to kids. He dyed his hair blond, thinking that looking strong would prevent others from picking fights with him, but this ironically led to more frequent conflict."
Translated from Japanese
Official Japanese
台東区・浅草の古式ゆかしいヤンキー高校生。とある経緯から、「転光生」である鬼種の赤ん坊、前鬼・後鬼を拾い、召喚主としてではなく親としての心持ちで彼らを育てている。幼い頃から目つきと言葉遣いが悪く、ケンカを売られやすいが、涙もろく情に弱い、子供に優しい人情肌の男である。強く見えればケンカを売られないかと、金髪に染めたり努力しているが、これが更に争いを呼んでしまう悲惨な結果となっている。
Relation From Others To Others
Like Zao
Takemaru
Kagutsuchi
Takemaru
Dislike Nezha Tianzun

Investigation Profile

Affiliation: ???

A high school delinquent from Taito Ward. Under strange circumstances, he came to be the caretaker of two oni babies. Although they are stray summons, his relationship with them is more akin to a father than a summoner. In spite of his rough appearance, he's really kind of a weakling. The true Motosumi is a friendly young man who loves children and would really rather just get along, but the thuggish face he was born with caused him endless grief throughout his life as other students took him for a delinquent and either ostracized him or started fights with him constantly. Over time Motosumi adopted the style and mannerisms of a punk, dying his hair blond and perfecting his sneer over long practice sessions, in hopes that he might finally be left alone if he looked tough enough. Unfortunately, this only exacerbates the problem.

[Zendo and Myodo]  Motosumi
【善童と妙童】播磨モトスミ
Weapon Spread Thrust.png
Rarity 4 Cost 16
HP 804+93.878*(Lv-1) ATK 399+62.296*(Lv-1)
HP @ Lv 65 6812.192 ATK @ Lv 65 4385.944
Max HP+20 Lv, +2000 HP 10689.752 Max ATK+20 Lv, +2000 ATK 7631.864
Skills
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Head of Festivities [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
Oni Brethren [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
The Felicitous [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies 1 square around self / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Riot Instigator [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self and allies directly adjacent to self / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Defense Advantage vs BlowAcquire skill for 1 turn: [Defense Modifier] Take 0.5x damage from Blow-ranged enemies (Irremovable Buff) to allies in a 2-square diamond radius around self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Defense Advantage vs BlowAcquire skill for 1 turn: [Defense Modifier] Take 0.5x damage from Blow-ranged enemies (Irremovable Buff) to allies in a 2-square diamond radius around self / 45~90%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +150~300 HP to allies directly adjacent to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply OppressionCannot move at will for 2 turns (Debuff) to hit units and enemies directly adjacent to them / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
Punk with Wild Child [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self
    Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -200~-400 HP to hit units, steal 100% of decreased HP / 35~70%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 50%) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90%
Vajrapani Kushti
Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and allies 1 square around self Weapon Spread Thrust.png
3x
Show equipable ARs (97)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.png

Illustration Ammamiya
Scenario ――
Voice Masahiro Ogata
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Gurus;Unaffiliated
School Umamichi Academy
Strategy (placeholder)
Enemy-only
Official English
"He owns a Sacred Artifact in the form of a Vajra that can exorcise even oni but is generally used as a baby rattle. Whenever he falls unconscious in battle, the oni pair Zenki and Goki will appear in their true forms. Zenki bears the power of fire while Goki bears the power of water. When he awakens after battle, they will have returned to their infant forms. He seems to get along well with people who love children."
Translated from Japanese
Official Japanese
鬼をも従える調伏の力を持つ金剛杵の神器の持ち主であるが、普段は赤ん坊をあやすガラガラとして使っている。闘いの中で彼が倒れ気絶すると、前鬼・後鬼は真の姿を顕す。前鬼は火の力を、後鬼は水の力を宿した強力な鬼種。闘いが終わり、彼が目覚めた時には既に幼い子供の姿へと戻っている。子供好きな相手とは意気投合する事が多い。

Investigation File

Affiliation: ???

His sacred treasure is a vajra, a ritual object that supresses the power of demons. Motosumi, on the other hand, uses it primarily as a rattle. When he faints in battle, the babies manifest their true forms: Deadly twin Oni of fire and water who show no mercy to any opponent that would lay a finger on their papa. When the battle is over and Motosumi wakes up, the oni will have already reverted to their baby state with him none the wiser.

Relations

Relation From Others To Others
Like Kagutsuchi
Dislike

Notes