Difference between revisions of "Tips"

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A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Triton}} are the exact same across rarities, just different costs and base stats. Because of this, it might seem that raising his {{Star|4}} is the way to go, but in reality, focusing on his {{Star|3}} not only saves on party cost, but less resources are required to max him out (coin cost, stars, LB materials, etc).
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Triton}} are the exact same across rarities, just different costs and base stats. Because of this, it might seem that raising his {{Star|4}} is the way to go, but in reality, focusing on his {{Star|3}} not only saves on party cost, but less resources are required to max him out (coin cost, stars, LB materials, etc).


On the other hand, you have units like {{Companion icon|Shiro}} who slightly have different skills. On paper, it seems like his {{Star|4}}'s [Phase Start] CP gain 100% of the time is a good thing, and having his {{Star|3}}'s [After Moving] skill seems kind of pointless. However, due to how [When Attacking] skills are handled during a Charge, [[Shiro] charging faster is more of a bad thing, as he won't be inflicting Curse as easily. Because of this, there's no shame in using his lower rarity variant.
On the other hand, you have units like {{Companion icon|Shiro}} who slightly have different skills. On paper, it seems like his {{Star|4}}'s [Phase Start] CP gain 100% of the time is a good thing, and having his {{Star|3}}'s [After Moving] skill seems kind of pointless. However, due to how [When Attacking] skills are handled during a Charge, [[Shirou|Shiro]] charging faster is more of a bad thing, as he won't be inflicting Curse as easily. Because of this, there's no shame in using his lower rarity variant.


However, you have units like {{Companion icon|Snow}}, {{Companion icon|Aizen}}, and now {{Companion icon|Wakan Tanka}}, who share similar skills, but an additional effect on their last skill that makes them a great magnitude better. These units are pretty unviable (namely [[Snow]]) as {{Star|3}}s.
However, you have units like {{Companion icon|Snow}}, {{Companion icon|Aizen}}, and now {{Companion icon|Wakan Tanka}}, who share similar skills, but an additional effect on their last skill that makes them a great magnitude better. These units are pretty unviable (namely [[Snow]]) as {{Star|3}}s.
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