Difference between revisions of "Lv"

1,720 bytes removed ,  15 June
The highest achievable level is actually Level 90 now that seeding maxes out at twenty.
(The highest achievable level is actually Level 90 now that seeding maxes out at twenty.)
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising [[Limit Break|Limits]] and performing well in battle.
{{Card properties sidebar}}
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]]


In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. <!-- feel free to properly translate the name -->
'''LV''' or '''Lv''', an abbreviation of '''Level''', is a card property that influences various other aspects of the card. It is a determinant of the card [[HP]] and [[ATK]]. All cards begin at Lv 1. The highest Lv a card can reach is set by its level limit. The limit varies depending on the [[rarity]], the [[limit break]] stage, and the [[seed|Lv seeding]] of the card.  
Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.


Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit.
[[File:XP_Star_1star_portraits_updated.gif|thumb|{{Star|1}} {{Item|XP star}}s]]
 
In order to raise the base level of a companion, either you gain '''Card Exp''' (or simply '''Exp''' or '''XP''', abbreviation for '''Experience''') through battles (slow), or you "feed" them {{Item|XP star}}s.
 
Matching energies yields a 20% increase in Exp gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.
 
Currently, the highest achievable level is 90 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit.


=Battle XP=
=Battle XP=
Line 17: Line 21:
The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial: for example, the [[Dungeon Quest/Shinjuku|Shinjuku Level 70 Dungeon Quest]] rewards 32000 quest XP, which is the equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s. Since DP is restored effectively every 24 hours, at 4 AM JST, this amounts to an equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s every 24 hours. Compare this with Level 50 {{Star|4}} {{Item|XP Star}}-dropping Daily Quests (e.g. [[Daily Quest:Monday|Aether Spar/Extreme]]), which costs 45 AP and drops an average of 8.32 {{Star|4}} {{Item|XP Star}}s per run, or 33.28 every 24 hours (since stamina recovery is 1AP/8min = 180AP/day).   
The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial: for example, the [[Dungeon Quest/Shinjuku|Shinjuku Level 70 Dungeon Quest]] rewards 32000 quest XP, which is the equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s. Since DP is restored effectively every 24 hours, at 4 AM JST, this amounts to an equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s every 24 hours. Compare this with Level 50 {{Star|4}} {{Item|XP Star}}-dropping Daily Quests (e.g. [[Daily Quest:Monday|Aether Spar/Extreme]]), which costs 45 AP and drops an average of 8.32 {{Star|4}} {{Item|XP Star}}s per run, or 33.28 every 24 hours (since stamina recovery is 1AP/8min = 180AP/day).   


To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. As of version 4.0.1, 5 of 6 possible team members can have this skill (with 4 distinct units {{Transient icon|Ded}}, {{Transient icon|Jinn}}, {{Transient icon|Triton}}, {{Transient icon|Avarga}}; and 1 support). Together, they can increase quest XP gain by 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total.
To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skills that can increase unit XP, like [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. The list of transients who possess this skill are listed below, with five of them together, quest XP gain can be increased to 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total.
 
{{Skills that use effect|Add unit XP|format=small|show=modifier}}


=XP Star Curves=
=Boost Curves=


Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity.
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random Exp multipliers being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity.
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
!Star Size
!Star Size
Line 44: Line 50:
|}
|}


Below is a table detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity. The "suggested path" in the table below refers to using substitute {{Star|4}} {{Item|XP Star}}s first in the leveling range, and using the divisional remainder of the total {{Star|4}} {{Item|XP Star}}s / (5 total slots) first  (i.e. {{Item|XP Star}}<sub>{{Star|4}},total</sub> mod 5) before leveling in batches of 5. The cost does not include cost for limit breaking or LV seeding.
Below is a table detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity. The "suggested path" in the table below refers to using substitute {{Star|4}} {{Item|XP Star}}s first in the leveling range, and using the divisional remainder of the total {{Star|4}} {{Item|XP Star}}s / (20 total slots) first  (i.e. {{Item|XP Star}}<sub>{{Star|4}},total</sub> mod 20) before leveling in batches of 20. The cost does not include cost for limit breaking or LV seeding.


{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
Line 60: Line 66:
!1
!1
|6100 <br/> 4 (0) <br/> 480
|6100 <br/> 4 (0) <br/> 480
|11900 <br/> 8 (1) <br/> 4400
|11900 <br/> 8 (1) <br/> 3900
|18000 <br/> 12 (1) <br/> 9000
|18000 <br/> 12 (1) <br/> 8200
|24000 <br/> 16 (2) <br/> 15500
|24000 <br/> 16 (2) <br/> 14100
|60000 <br/> 40 (4) <br/> 29380
|60000 <br/> 40 (4) <br/> 26680
|89000 <br/> 58 (0) <br/> 66000
|89000 <br/> 58 (0) <br/> 66000
|125000 <br/> 82 (2) <br/> 79880
|125000 <br/> 82 (2) <br/> 79880
|-
|-
!2
!2
|11100 <br/> 8 (4) <br/> 2560
|11100 <br/> 8 (4) <br/> 960
|15700 <br/> 11 (4) <br/> 7200
|15700 <br/> 11 (4) <br/> 6400
|19800 <br/> 13 (0) <br/> 11200
|19800 <br/> 13 (0) <br/> 10200
|35200 <br/> 23 (0) <br/> 24900
|35200 <br/> 23 (0) <br/> 22600
|81800 <br/> 55 (8) <br/> 45860
|81800 <br/> 55 (8) <br/> 40160
|148400 <br/> 97 (2) <br/> 121000
|148400 <br/> 97 (2) <br/> 121000
|195000 <br/> 129 (10) <br/> 141960
|195000 <br/> 129 (10) <br/> 141960
|-
|-
!3
!3
|18000 <br/> 12 (1) <br/> 5140
|18000 <br/> 12 (1) <br/> 1440
|18000 <br/> 12 (1) <br/> 9000
|18000 <br/> 12 (1) <br/> 8200
|24000 <br/> 16 (2) <br/> 15500
|24000 <br/> 16 (2) <br/> 14100
|65000 <br/> 43 (4) <br/> 51600
|65000 <br/> 43 (4) <br/> 46500
|125000 <br/> 83 (8) <br/> 81240
|125000 <br/> 83 (8) <br/> 70240
|240000 <br/> 157 (4) <br/> 211000
|607300 <br/> 396 (3) <br/> 427700
|300000 <br/> 197 (8) <br/> 240640
|667300 <br/> 436 (7) <br/> 451440
|-
|-
!4
!4
|26800 <br/> 18 (3) <br/> 9060
|26800 <br/> 18 (3) <br/> 2160
|19800 <br/> 13 (0) <br/> 11200
|19800 <br/> 13 (0) <br/> 10200
|35200 <br/> 23 (0) <br/> 24900
|35200 <br/> 23 (0) <br/> 22600
|113200 <br/> 74 (1) <br/> 96100
|113200 <br/> 74 (1) <br/> 87400
|195000 <br/> 128 (4) <br/> 141260
|195000 <br/> 128 (4) <br/> 122360
|373400 <br/> 244 (5) <br/> 350900
|4335500 <br/> 2823 (2) <br/> 3331200
|455200 <br/> 298 (8) <br/> 396060
|4417300 <br/> 2877 (5) <br/> 3366160
|-
|-
!5
!5
|36000 <br/> 24 (3) <br/> 13580
|36000 <br/> 24 (3) <br/> 2880
|24000 <br/> 16 (2) <br/> 15500
|24000 <br/> 16 (2) <br/> 14100
|65000 <br/> 43 (4) <br/> 51600
|65000 <br/> 43 (4) <br/> 46500
|175000 <br/> 114 (0) <br/> 159500
|175000 <br/> 114 (0) <br/> 146000
|300000 <br/> 197 (9) <br/> 240180
|300000 <br/> 197 (9) <br/> 209480
|542300 <br/> 354 (5) <br/> 543000
|10542300 <br/> 6864 (3) <br/> 8786000
|667300 <br/> 437 (14) <br/> 623680
|10667300 <br/> 6947 (12) <br/> 8849480
|}
 
{| class="wikitable sortable" style="text-align:center;"
! !! colspan = 12 | Card XP Required <br/> Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path
|-
!Card ☆ Rarity
! +1 LV
! +2 LV
! +3 LV
! +4 LV
! +5 LV
! +6 LV
! +7 LV
! +8 LV
! +9 LV
! +10 LV
! Total from Max LV unseeded
! Total from LV 1
|-
|1
|3200 <br/> 3 (2) <br/> 3300
|3600 <br/> 3 (2) <br/> 3360
|4200 <br/> 3 (1) <br/> 3420
|5000 <br/> 4 (3) <br/> 4640
|5800 <br/> 4 (1) <br/> 4720
|6600 <br/> 5 (4) <br/> 6000
|7600 <br/> 5 (0) <br/> 6100
|8600 <br/> 6 (2) <br/> 7440
|9600 <br/> 7 (4) <br/> 8820
|10800 <br/> 8 (5) <br/> 10240
|65000 <br/> 48 (24) <br/> 58040
|125000 <br/> 88 (28) <br/> 87420
|-
|2
|6600 <br/> 5 (4) <br/> 6000
|7600 <br/> 5 (0) <br/> 6100
|8600 <br/> 6 (2) <br/> 7440
|9600 <br/> 7 (4) <br/> 8820
|10800 <br/> 8 (5) <br/> 10240
|11600 <br/> 8 (2) <br/> 10400
|12800 <br/> 9 (4) <br/> 11880
|14000 <br/> 10 (5) <br/> 13400
|15200 <br/> 10 (0) <br/> 13600
|16400 <br/> 11 (1) <br/> 15180
|113200 <br/> 79 (27) <br/> 103060
|195000 <br/> 134 (35) <br/> 148920
|-
|3
|1600 <br/> 8 (2) <br/> 10400
|12800 <br/> 9 (4) <br/> 11880
|14000 <br/> 10 (5) <br/> 13400
|15200 <br/> 10 (0) <br/> 13600
|16400 <br/> 11 (1) <br/> 15180
|17600 <br/> 12 (3) <br/> 16800
|19000 <br/> 13 (3) <br/> 18460
|20400 <br/> 14 (4) <br/> 20160
|23200 <br/> 16 (5) <br/> 23360
|24800 <br/> 17 (5) <br/> 25160
|175000 <br/> 120 (32) <br/> 168400
|300000 <br/> 203 (40) <br/> 249640
|-
|4
|17600 <br/> 12 (3) <br/> 16800
|19000 <br/> 13 (3) <br/> 18460
|20400 <br/> 14 (4) <br/> 20160
|23200 <br/> 16 (5) <br/> 23360
|24800 <br/> 17 (5) <br/> 25160
|26800 <br/> 18 (3) <br/> 27000
|28800 <br/> 19 (1) <br/> 28880
|31000 <br/> 21 (4) <br/> 32340
|33200 <br/> 22 (2) <br/> 34320
|35400 <br/> 24 (5) <br/> 37920
|260200 <br/> 176 (35) <br/> 264400
|455200 <br/> 304 (39) <br/> 405660
|-
|5
|26800 <br/> 18 (3) <br/> 27000
|28800 <br/> 19 (1) <br/> 28880
|31000 <br/> 21 (4) <br/> 32340
|33200 <br/> 22 (2) <br/> 34320
|35400 <br/> 24 (5) <br/> 37920
|37600 <br/> 25 (3) <br/> 40000
|39600 <br/> 26 (1) <br/> 42120
|42300 <br/> 28 (2) <br/> 45920
|45200 <br/> 30 (3) <br/> 49800
|47400 <br/> 31 (0) <br/> 52080
|367300 <br/> 244 (24) <br/> 390380
|667300 <br/> 441 (33) <br/> 630560
|}
|}


Line 259: Line 177:
|70
|70
|}
|}
The level limit of a card is also directly increased by the amount the card's character is Lv seeded, given that the card has already reached the maximum limit break stage of 3. For example, a ☆4 card that broke its limit 3 times has a level limit of 65 without any seeding, but with 4 Lv seeds has a level limit of 65 + 4 = 69.


= XP per Level =
= XP per Level =