Difference between revisions of "Shino/Strategy"

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==Overview==
==Overview==
===☆3 Shino===
{{Companion icon|Shino}} at 3☆ is a very poor unit. His kit provides a mix of personal sustain and defense with a bit of team support added in. Due to his  {{Attribute|Infernal}} attribute he is unable to capitalize on his increased defenses as he takes 1.5x damage innately and because he has no buffs to his own ATK, he merely does middling damage from being {{Attribute|Infernal}}. His sustain is also too low to be effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which puts him at even more risk of taking large amounts of damage.


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
===☆5 Shino===
At first glance, 5☆ Shino has a similar kit to his 3☆, with the initial major difference being a longer range of {{Weapon|Thrust}} giving him some flexibility and safety and he gains CP on hit letting him charge up his CS faster. He also gains increased defense against {{Weapon|Slash}} attacks. Unfortunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff, so he is unable to inflict much damage without significant help.


===☆3/☆5 Shino===
However, 5☆ Shino has a unique skill evolution which changes his [[Blood of the Beast]] skill into [[Head Hunter]]. This gives him the ability to inflict {{Status|en name=Countdown}} and a 4x damage modifier to enemies with {{Status|en name=Countdown}} on them including the same attack he applies {{Status|en name=Countdown}} with. This gives Shino a much needed boost in damage as it allows him to deal out {{Status|en name=Crit}} level damage at a reliable rate. However, Shino can only apply {{Status|en name=Countdown}} for the first turn with his regular attacks so he must rely on allies or his CS beyond that.  
 
{{Companion icon|Shino}} is currently of the very few playable Shadow character there is and has a curious niche for a frontline unit. First he has Guts+Tenacity, which is a powerful combo for any unit meant to take damage and then there’s his LB3, when done correctly and if you wish to exploit it further through Barrage, he can grow to be an unusually resilient unit despite his element and can still offer slight support through LB1, even if minimal. LB3 healing is better on 3☆ but more-accessible as 5☆, along with 5☆ having a much better Charge to exploit, measure which unit feels best for what you wish to do, but his skills will remain mostly defensive, Barrage and/or offensive buffs are greatly recommended, he will take care of the rest.


===☆5 Valentine Shino===
===☆5 Valentine Shino===
Valentines Shino is a much better implemented version of what the original Shino seemed to be, a self sustaining tank who supports his allies. His attack type is {{Weapon|Shot}} allowing him to attack at a safer and deeper range and also allows Shino to gain more HP and CP on hit since he can hit more targets than his vanilla 5☆, making him heal up to 1500HP and gain 30CP per turn. His attribute is  {{Attribute|All}} ensuring that Shino doesn't take increased damage from any element. He has the ability to apply {{Status|en name=Tenacity}} to both himself and his allies horizontally adjacent to him allowing him to protect his row. He can also apply {{Status|en name=Guts}} to allies adjacent to him when he attacks. Combined with his {{Status|en name=Tenacity}}, he can greatly increase the surviability of any team he's on. He can also inflict decent damage with his {{Status|en name=Limit}} buff because he can dip low health somewhat safely with his healing, innate Guts and Tenacity. His CS inflicts a large amount of damage as it applies {{Status|en name=Crit+}} to him in addition to the CS multiplier of 4.


By taking everything the original has, {{Transient icon|Shino|rarity=5|variant=Valentine}} improves on every single aspect and adds some more things to it. For starters, his damage output is extremely consistent thanks to his element, allowing him to abuse Limit to the fullest if he wished and he can thanks to having Guts insurance in case you want to fully exploit it. After a good Limit nuke, he’ll be very quick to heal himself back up to a modest amount thanks to Regen+his passive healing by attacking, his attack range is excellent to fully exploit it, further pushing his self-sustained playstyle. That’s not all though, from virtue of his element once again, he holds no inherent weaknesses, meaning Tenacity will be fantastic to ensure he endures and pushes on however he wants, this and Guts can extend to his allies, allowing for really good supporting too. The only namely downside is that you must manage Limit properly and be on constant move with him, otherwise a huge part of his power is missing.
However, most of Valentine's Shino's power comes with the stipulation that he must be constantly moved to fully benefit from him. His Tenacity and Limit only last for the turn they were used so if Shino is afflicted with any ailment preventing his movement like {{Status|en name=Fear}} and {{Status|en name=Oppression}}, he becomes significantly weaker.


==Highlights==
==Highlights==
===☆3/☆5 Shino===
'''Class:''' Sustain Bruiser


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
'''Pros'''


===☆3/☆5 Shino===
+ [[Flowerer]] gives his allies {{Status|en name=ATK Up}} on phase start which is a long lasting and uncommon buff.
 
+ Guaranteed {{Status|en name=Guts}} on phase start ensuring that Shino will live for at least one turn.


'''Class:''' Bruiser
+ ☆5 Shino is able to inflict high damage with [[Head Hunter]] at a reliable rate of 90% (without Skill Seeds) by inflicting {{Status|en name=Countdown}} to enemies he attacks. Combined with Thrust's good damage multiplier and his Infernal element he can deal fairly high damage.


'''Gameplay role:'''
+ ☆5 Shino's CS also inflicts {{Status|en name=Countdown}} and benefits from [[Head Hunter]]'s damage buff allowing his CS to do extremely high damage.


'''Pros'''
+ {{Status|en name=Countdown}} ensures that even if his target does not die from his attack that they will be left with extremely low HP from the high damage {{Status|en name=Countdown}} deals.


+ KO insurance through Default Guts to comfortably face the odds.
'''Cons'''


+ A nice LB1 Attack Up buff for his allies every now and then.
- [[Flowerer]] has a fairly unreliable proc rate of 60%.  


+ Traditional Tenacity by moving, increasing his standard survivability, paired with a fairly unique heal just by attacking from LB3, making his durability essentially better.
- {{Attribute|Infernal}} attribute makes Shino take increased damage from all elements except {{Attribute|All}} and {{Attribute|World}}.


+ 5☆ enjoys the benefit of Omen through Charge, an extremely strong DoT ailment.
- His healing from [[Muncher]] and [[Peony-Branded Hound]] aren't high enough to keep him alive for long due to the increased damage he takes.


- 3☆ Shino's attack type of {{Weapon|Slash}} means he has to be at the front to deal damage and heal which puts him at further risk of taking more than he can heal.


'''Cons'''
- His only defensive buff, {{Status|en name=Tenacity}}, requires that Shino move but he provides no other benefit from doing so making him ill suited to be moved.


- Has no offense power by himself, especially since LB1 doesn’t apply to him, relying on his element for damage.
- Has no personal buffs for his own attack, combined with a relatively low ATK stat results in poor damage output.


- LB1 may be good, but it has ho-hum proc rate and it happens only every level start, cutting its efficiency short and outclassed by others.
- 5☆ Shino's ability to inflict {{Status|en name=Countdown}} only lasts for the first turn of every phase which means Shino will lose his damage output past that unless he CSes or has an ally to apply {{Status|en name=Countdown}} for him.


- His 3☆ Charge is rather subpar, especially in comparison to 5☆.


===☆5 Valentine Shino===
===☆5 Valentine Shino===


'''Class:''' Bruiser, Defensive Support
'''Class:''' Sustain Bruiser, Defensive Support
 
'''Pros'''
 
+ {{Attribute|All}} attribute means Shino will take neutral damage from all elements preventing any enemies from dealing increased damage through type advantage to him. Also means his damage won't be mitigated by any enemy attributes.
 
+ Grants {{Status|en name=Tenacity}} to himself and allies horizontally adjacent to him making his row much tankier.
 
+ Grants {{Status|en name=Guts}} to allies adjacent to him on hit, greatly increasing the survivability of his team depending on how often he activates [[Life Companion]].


'''Gameplay role:'''
+ Still has [[Peony-Branded Hound]] making him tankier against {{Weapon|Slash}} units and he can benefit more from the HP and CP gained on hit due to his {{Weapon|Shot}} type hitting more targets.


'''Pros'''
+ Gains CP on move allowing him to build up his CS very quickly (as fast as 2 turns on his own) when combined with his CP on hit from [[Peony-Branded Hound]].


+ Tenacity and Guts for himself and his allies is excellent for a continuous resilience, helping him quite a lot thanks to his element as well.
+ His CS grants him {{Status|en name=Crit+}} allowing him to inflict very high damage.


+ Often switches between tremendous damage through Limit at low HP to quickly healing himself up thanks to his Regen and passive healing.
+ Gains guaranteed {{Status|en name=Guts}} on phase start for added survivability.


+ Has a few very strong ways to reach his Charge faster, it has a simple effect, but paired with Limit and his element makes very scary interactions happen.
+ Gains {{Status|en name=Limit}} on move which is a very rare buff that he can capitalize on safely due to his innate {{Status|en name=Guts}}, {{Status|en name=Tenacity}} and constant healing.




'''Cons'''
'''Cons'''


- Offers purely defensive support past his own extremely self-sustained playstyle, his Tenacity has a loosely strict effect range past him.
- Becomes crippled if he is not moved or unable to be moved as much of Valentines Shino's utility (specifically his {{Status|en name=Tenacity}} and {{Status|en name=Limit}}) activate on move.


- Wants to take damage for Limit if he wants to hurt since it’s his main damage source, especially true if he’s about to Charge.
- His need to be constantly moved limits the team compositions he can fit into.
 
- {{Attribute|All}} attribute means he is unable to hit any attributes for increased damage and he doesn't have resistance to any based on attribute.
 
- His ATK stat is fairly low so his damage isn't impressive alone unless he is low health for {{Status|en name=Limit}} or he activates his CS.


==Gameplay Role==
==Gameplay Role==
===3☆/5☆ Shino===
As a 3☆ card {{Companion icon|Shino}} is not particularly worth using. His [[Flowerer]] skill provides {{Status|en name=ATK Up}} on phase start but at an unreliable rate of 60% unseeded so Shino should be placed near any other teammates who want to benefit from {{Status|en name=ATK Up}} at the end of each phase. While Shino does gain {{Status|en name=Tenacity}} on move, he has no other skills which activate on move which leaves it as a poor choice to move Shino since there is little benefit for how much the movement slot could provide. His [[Muncher]] skill allows him to heal up to 1200HP per turn assuming he hits the maximum amount of targets. Coupled with his {{Attribute|Infernal}} this is nowhere near enough HP restored to actually keep him healthy and alive. While his innate {{Status|en name=Guts}} does allow him some longevity he has practically no real use, as he can neither tank for long periods of time nor deal any respectable damage due to his very low attack stat of 3481 at level 60 and his lack of personal attack buffs.


Example gameplay role breakdown.
On the other hand with the addition of [[Head Hunter]] his 5☆ card gains a much needed boost in damage. For the first turn of every phase {{Companion icon|Shino}} is able to inflict {{Status|en name=Countdown}} at a 90% rate with no skill seeds. He also deals 4x damage to any enemies afflicted with Countdown. This gives Shino a large boost in damage for the first turn of each phase and can be treated similar to other units like {{Companion icon|Babalon}} or {{Companion icon|Garmr}} who gain a huge damage buff for the first turn then peter out. With [[Head Hunter]] giving Shino {{Status|en name=Crit}} levels of damage combined with his {{Attribute|Infernal}} and his {{Weapon|Thrust}} he can deal over 10,000 damage with no buffs on an enemy with {{Status|en name=Countdown}} (less against {{Attribute|All}} and {{Attribute|Valiant}} units). Because his CS also inflicts {{Status|en name=Countdown}} it benefits from [[Head Hunter]] as well, making his CS do a massive amount of damage of over 60,000 with no other buffs. Aiming to get his CS can give Shino some use past the first turn of a phase since he can still benefit from the damage boost of [[Head Hunter]] after turn 1. Combined with his phase start {{Status|en name=Guts}} Shino is quite deadly as he will likely stay alive even after moving to the frontlines to deliver a [[Head Hunter]] boosted attack for the first turn.


===Valentine's Shino===
In contrast to his vanilla kit, Valentine's Shino is a strong and tanky unit capable of standing on the frontlines. He excels at mitigating a lot of incoming damage for his team and dealing out respectable to high damage in return. When Shino is moved he gains 3 things integral to his gameplay. From [[Assembler]] he grants {{Status|en name=Tenacity}} to himself and allies directly to his right and left. This makes whatever row Shino's on far tankier. Assembler also grants 20CP to Shino. Assembler is a very reliable skill with a 100% chance of triggering even unseeded making Shino very reliable for increasing the survivability of his team.
==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Shino|rarity=3|merge=start|note=-}}
|-
{{Transient stat table|Shino|rarity=5|variant=Standard|note=-}}
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
{{Transient stat table|Shino|rarity=5|variant=Standard|atk buff=4|cs atk buff=4|note=Damage with 4x advantage against {{Status|en name=Countdown}} from [[Head Hunter]]}}
|-
{{Transient stat table|Shino|rarity=5|variant=Valentine|cs atk buff=2.525|note=Status Lv1 on charge {{Status|en name=Crit+}} factored in|merge=finish}}
| {{Transient icon|Shino|rarity=3|size=medium|frame=y}} || 6495 || 8530 || 3482 || 5027 || 1567 || 2262 || 3133 || 4524
 
|-
| {{Transient icon|Shino|rarity=5|size=medium|frame=y}} || 7994 || 9893 || 4725 || 6303 || 2599 || 3466 || 10394 || 13866
|-
| {{Transient icon|Shino|rarity=5|variant=Valentine|size=medium|frame=y}} || 8433 || 10387 || 4535 || 6074 || 2041 || 2733 || 8162 || 10934
|}


'''Valentine Shino'''


Example description
Skill seeds should be prioritized for {{Transient icon|Shino|variant=Valentine}} in order to guarantee his {{Status|en name=Limit}} proc. This also has the nice effect of helping to boost his chances of giving {{Status|en name=Regeneration}} to himself and {{Status|en name=Guts}} to allies. From there, ATK seeds should be used first to improve his damage since Valentine Shino is already very tanky.


==Team Synergy==
==Team Synergy==


'''Example synergy class'''  
===Valentine Shino===
 
'''Offensive Buffers'''  
 
Since {{Transient icon|Shino|variant=Valentine}} may only do so-so damage at full health without CS, offensive buffers who preferably don't need to move can help boost his regular damage. The other Valentine Festa units such as {{Transient icon|Kenta|variant=Valentine}} and {{Transient icon|Surtr|variant=Valentine}} are good examples of this.


Example description
'''Units who have skills which activate upon being hit'''
 
Since Valentine Shino gives both {{Status|en name=Tenacity}} and {{Status|en name=Guts}} to allies, this allows him to synergize units who have skills which activate upon being hit. Examples include {{Transient icon|Behemoth|rarity=4}}, {{Transient icon|Ziz|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}.
 
'''Defensive Buffers/Healers'''
 
At the expense of damage from Limit, Valentine Shino can be paired with other defensive buffers to capitalize on the fact that Tenacity is a less commonly bestowed defensive buff to allies compared to Protection. So he can be used with units such as {{Transient icon|Seth|rarity=4}}, {{Transient icon|Chernobog|variant=Beachside}}, and {{Transient icon|Choji}}.
 
'''CP Batteries'''
 
Since Valentine Shino has a powerful CS, CP batteries can help him use it more frequently if the goal is more damage. Units such as {{Transient icon|Daikoku}} and {{Transient icon|Kagutsuchi|variant=Jamboree}} are examples.
 
==AR Equipment==
 
===Valentine Shino===
 
As a Shot unit, {{Transient icon|Shino|variant=Valentine}} gets {{AR Equipment|en name=Shooting Stars}} which is very nifty for piercing {{Status|en name=Evasion}}. The secondary effect of the occasional {{Status|en name=Combo}} is also great for him though rare. Due to his defensively-oriented play style, he can also equip {{AR Equipment|en name=Ogres' Nightlife}} in order to occasionally {{Status|en name=Charm}} mob enemies.
 
'''CP/CS boosting ARs'''
 
Since Valentine Shino has a very strong CS, ARs such as {{AR Equipment|en name=Summoners Christmas}} and {{AR Equipment|en name=The Dog's Battlefield}} are ARs which can help achieve/boost that damage.


==Checks and Counters==
==Checks and Counters==


'''Example counter'''
===Valentine Shino===
 
'''Movement Restricting Debuffs'''
 
Since {{Transient icon|Shino|variant=Valentine}} needs to move constantly, debuffs such as {{Status|en name=Fear}} are very detrimental to his play style.
 
'''Buff Removal'''


Example description
As part of Valentine Shino's utility and survivability comes from the application of {{Status|en name=Guts}} to himself and allies, enemies with some form of buff removal/nullification can be a threat to him. It's particularly important to be cognizant of the fact that {{Status|en name=Remove Buff}} removes Guts at a guaranteed chance on overkill, which is relevant when Valentine Shino is at low health.
 
'''Skill Locking Debuffs'''
 
Since Valentine Shino does not have immunity to these debuffs, these can shut him down easily as well.


==Teambuilding Options==
==Teambuilding Options==
Line 102: Line 155:
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name===
===Boil or Bake===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by UserName)
! colspan="6" | Team Details (submitted by milk)
|-
|-
|{{Transient icon|Shino|size=large|rarity=3}}<br/>[[Shino]]<br/>【Debuffer】
|{{Transient icon|Kagutsuchi|size=large|variant=Jamboree}}<br/>[[Kagutsuchi]]<br/>【Defensive Support, CP Battery】
|{{Transient icon|Shino|size=large|rarity=3}}<br/>[[Shino]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Shino|size=large|rarity=3}}<br/>[[Shino]]<br/>【Healer, Tank】
|style='background: Honeydew'|{{Transient icon|Shino|size=large|rarity=3}}<br/>[[Shino]]<br/>【Support unit】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Honeydew'|{{Transient icon|Shino|size=large|variant=Valentine|rarity=5}}<br/>[[Shino]]<br/>【Support unit, Damage Dealer】
|-
|-
! colspan="6" | Cost: ≥X
! colspan="6" | Cost: ≥16
|}
|}


Example team function description.
This is an example pair clear team which takes advantage of {{Transient icon|Kagutsuchi|variant=Jamboree}} as a defensive support and CP battery. By having {{Status|en name=Protection}}, {{Status|en name=Tenacity}}, {{Status|en name=Guts}} and healing, the two can power through enemies if they don't have any major detrimental debuffs. For a more rounded out team, someone like {{Transient icon|Tangaroa|variant=Canaan}} and {{Transient icon|Thunderbird|rarity=4}} can be added.


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
{{#ev:youtube|lTfkVU50NIY}}
 
[[Category:Strategy pages]]
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