Difference between revisions of "Immobility"

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{{#vardefine:status en name|Unmoving}}
{{#vardefine:status en name|Immobility}}
{{#vardefine:status tags|Increase CP; Lock movement}}
{{#vardefine:status en note|+12CP/turn, cannot move at will for 3 turns}}
{{#vardefine:status en note|+12CP/turn, cannot move at will for 3 turns}}
{{#masterdata:Status|46}}
{{#masterdata:Status|46}}
{{#vardefine:status en name|固定}}
{{#vardefine:status en name|Fixity}}
{{#vardefine:status en note|+12CP/turn, cannot move at will for 999 turns}}
{{#vardefine:status en note|+12CP/turn, cannot move at will for 999 turns}}
{{#masterdata:Status|64}}
{{#masterdata:Status|64}}
==Notes==
Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns.  
Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns.  


The second listing (固定) is for [[Barricade]]s, or anything that isn't suppose to move.
A permanent version of this status (Fixity) is for [[Barricade]]s, or anything that isn't supposed to move (mostly in old quests).
 
== Skills Related to this Debuff==
[[動かざる者]]


== Charge Skills Related to this Debuff ==
{{Skills that use status|{{PAGENAME}}|format=small}}
Elder Cynokrash: Divine Slothfulness ([[Tsathoggua]])
{{Skills that use status|Fixity|format=small}}


== Notes ==
{{Status navbox}}
<s>Working both as a buff and a debuff, Immobile isn't affected by Cleanse.</s> Technically, this skill is classified as a buff. Whether Cleanse actually will remove it is unknown, but there's some cases where it's been removed when originally implemented for enemies.
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