Difference between revisions of "Christine/Strategy"

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''NOTE: This page currently is under construction.
''(This page is for Christine strategy guide. For the standard Christine page, click [[Christine|here]].)
''(This page is for Christine strategy guide. For the standard Christine page, click [[Christine|here]].)


==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


On plain sight, {{Companion icon|Christine}} has 2 unique proc conditions, this makes her difficult to use properly, Default’s CP Up fills her whole CP bar, making her use her Charge right as she’s able to act, which has the massive attract effect as its only redeeming aspect, for Weakness is too short, and Charge skill scaling makes it be at its least effectiveness. Most of her redeeming aspects lie in 4☆, 3☆ has a very ho-hum LB2 compared to 4☆ and the Charge is nowhere near as good range-wise. 4☆ Bewitched stacks with other similar ailments for great damage reduction and LB3’s increased damage bit helps her otherwise lacking damage, LB3’s effects are fantastic, but gated to her being irremediably KO’d for them to happen, which can make it hard to approach. Her LB1 sounds amazing on paper, but is gated by a downright crummy proc rate. Consider good frontliners (especially Wide/Slash) to maximize her massive attract and feed her Insight and/or Concentration, it’s something she’ll really need to smoothen her onstage performance.
On plain sight, {{Companion icon|Christine}} has 2 unique proc conditions, this makes her difficult to use properly, Default’s CP Up fills her whole CP bar, making her use her Charge right as she’s able to act, which has the massive attract effect as its only redeeming aspect, for Weakness is too short, and Charge skill scaling makes it be at its least effectiveness. Most of her redeeming aspects lie in 4☆, 3☆ has a very ho-hum LB2 compared to 4☆ and the Charge is nowhere near as good range-wise. 4☆ Bewitched stacks with other similar ailments for great damage reduction and LB3’s increased damage bit helps her otherwise lacking damage, LB3’s effects are fantastic, but gated to her being irremediably KO’d for them to happen, which can make it hard to approach. Her LB1 sounds amazing on paper, but is gated by a downright crummy proc rate. Consider good frontliners (especially Wide/Slash) to maximize her massive attract and feed her Insight and/or Concentration, it’s something she’ll really need to smoothen her onstage performance.
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==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Disruptive Support
'''Class:''' Disruptive Support


'''Gameplay Role:'''  
'''Gameplay Role:''' Phase 1 Starter, CS Spammer, Attack Disabler, Attack Debuffer


'''Pros'''
'''Pros'''
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==Gameplay Role==
==Gameplay Role==


Example gameplay role breakdown.
'''Phase 1 Starter'''
 
The first phase is special from other phases: it's realistically the only time skills with effects that trigger when appearing are actually used; strategies that depend on timing with the start of the next phase are crippled or outright inapplicable for the start of this phase; and you have less control over your position and starting buffs. Christine's [[Standing Ovation]] enables her to start with her all-range CS, which is potent .
 
'''CS Spammer'''
 
Her CS can inflict {{Status|弱点}} while bringing them closer for further damage for units with shorter range ({{Weapon|Blow}}, {{Weapon|Slash}}, or {{Weapon|Long Slash}}). Because of this, she can make the utility of units who otherwise have too short a range to be useful in more general situations. However, this is provided that she can gain her CS.
 
'''Attack Disabler'''
 
{{Status|憑依}} essentially acts like {{Status|魅了}}, preventing enemies from attacking you. It also has the nice benefit of enabling friendly fire, although this fact can rarely be taken advantage of. It lasts shorter (for effectively 1 turn), but unlike {{Status|魅了}}, it can circumvent effect immunity with skills like [[Child]]. However, this bonus too is rather conditional, given most units currently with such skills don't pose much of a threat. However, the activation rate of [[Mask Bearer]] is abysmal at only 12% at SLV100. Her ☆4 can also inflict {{Status|魅了}} on hit with [[Enchantress]], but again only at a poor activation rate of 20% at SLV100. Because of these reasons, using Christine as an attack disabler is rather situational.
 
'''Attack Debuffer'''
 
This only applies to her ☆4, which can inflict {{Status|幻惑}}. This is her only somewhat reliable repeatable skill, clocking in at 76% at SLV100. .


==Team Synergy==
==Team Synergy==


'''Example synergy class:''' Example description
'''Activation Rate Boosters'''  


==Star Level Differences==
Units that can bestow {{Status|集中}} or {{Skill|閃き}} can make her attack-disabling role, which is tied to her low-rate skills [[Enchantress]] and [[Mask Bearer]], more consistent. In particular, {{Transient icon|Duo|rarity=5}}'s [[Fount of Wisdom+]] can bestow both. When these buffs are coupled with skill seeds, she can inflict {{Status|魅了}} at 50% when struck, and {{Status|憑依}} at 42% when attacking.


Example description
'''CP Batteries'''
 
Her CS has great utility, and it would be incorrect to believe it would only find use in phase 1 start. What she requires are teammates who can provide the CP, particularly for her all-range ☆4 card.
 
'''Alice'''
 
{{Transient icon|Alice}} can inflict {{Status|幻惑}} both when attacking and when struck, and like Christine also has advantage against afflicted enemies. Additionally, they both benefit from relationship bonuses: boosted activation rate for Christine with {{Status|友}}, and boosted damage output for Alice with {{Status|怒}}. ☆4 {{Transient icon|Christine|rarity=4}} can further contribute to Alice's damage output by inflicting {{Status|幻惑}}, while ☆3 Christine gains a greater rate to disable enemy attack with {{Status|魅了}} when struck .


==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Christine}}
|-
! Rarity (☆) !! Variant !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| 3 || Regular || 6160 || 8141 || 3789 || 5383 || 1061 || 1507 || 2122 || 3014
|-
| 4 || Regular || 6799 || 8743 || 4432 || 6051 || 1241 || 1694 || 1330 || 1815
|}


Example description
Christine benefits from Skill Seeds the most, due to her only utility outside of using her CS being tied to her attack-disabling skills with low proc rate. Feeding her HP seeds is also a decent option, to let her tank more hits to trigger [[Enchantress]].


==Checks and Counters==
==Checks and Counters==


'''Example counter'''
'''Activation rate debuffers'''


Example description
A single skill activation rate debuff such as {{Status|妨害}} or {{Status|脱力}} can essentially block the activation of her attack-disabling skills completely, sparing only her ☆4's skill [[Dreamer]].


==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
=== First-phase board wiper ===


{{Catalog
{| class="mw-collapsible wikitable" style="text-align: center"
|title=Team Details
! colspan="6" | Team Details (submitted by Arathun)
|-
|-
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Debuffer}}
|{{Transient icon|Christine|size=large|rarity=4}}<br/>[[Christine]]<br/>【Phase 1 Starter】
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Moveslut, CP Battery}}
<br/>
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Healer, Tank}}
|{{Transient icon|-|size=large|rarity=3}}<br/>{{Weapon|Long Slash}} Unit<br/>【Damage Dealer】
|{{Catalog:Companion|name=Christine|rarity=3|flavor=Tank (Support Unit)}}
<br/>{{Transient icon|Alice|size=large|rarity=3}}<br/>[[Alice]]<br/>【Defense Debuffer】
|{{Catalog:Companion|name=Licht|rarity=4|variant=Valentine|flavor=(example of variant call)}}
|{{Transient icon|Ifrit|size=large|rarity=4|variant=Golden Treasure Ship}}<br/>[[Ifrit]]<br/>【Damage Buffer】
|{{Catalog:Companion|name=-|rarity=3|flavor=Flexible}}
<br/>{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Damage Buffer]]<br/>【Damage Buffer】
}}
|style='background: Honeydew'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
<br/>{{Transient icon|Christine|size=large|rarity=4}}<br/>[[Christine]]<br/>【Phase 1 Starter】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥40
|}


Example team function description.
The following assumes {{Transient icon|Christine|rarity=4}} and {{Transient icon|Ifrit|rarity=4|variant=Golden Treasure Ship}} are at max LV/SLV, unseeded, at SALV1. This team's particular strategy is suited for single-phase event quests, and can deal with both swarms and bosses.
 
This team sets up Christine's phase 1/turn 1 CS to be lethal. She deals 1330 damage per square hit before {{Status|弱点}} is factored in. Because of this CS effect, her CS disproportionately becomes stronger with higher SALV compared to other units. About 3 additional combined damage buffs and enemy defense debuffs should be enough to clear most-to-all enemies: 10K is more than enough for coin/spar dailies, with the beefiest units having just [[Daily_Quest:Saturday_and_Sunday|under 7K HP]]. She also does not need to worry about energy advantage due to her {{Attribute|ALL-ROUND}} type. The team set-up is slightly different depending on if Christine is 1st or 4th in team order, but both aim to do the same thing.
 
If Christine is 1st, then Ifrit pairs better with her due to his ability to bestow two buffs {{Status|熱情}} and {{Status|集中}} on move (as opposed to during attack). Ifrit would be best slotted for 3rd slot to start positioned near her, but he would also work in the 4th support slot. Any enemy who survives Christine's buffed CS will be pulled in, who can then be picked apart by the Long Slash unit in second slot. This cleanup strike can be further bolstered by units with phase start damage buff skills such as [[Flowerer]].
 
If Christine is 4th, then any damage buffing unit (particularly those that can bestow {{Status|CT}} with skills like [[Thunderer]] or [[Living Lightning]]) can be placed in 3rd slot to buff Christine's CS. Have {{Transient icon|Alice}} in 2nd slot to bestow {{Status|幻惑}} to as many enemies as possible, to give Christine status advantage over those enemies with her [[Ender of Dreams]] skill.


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://www.youtube.com/watch?v=FNPVgeZ3gWg Phase 1 boss wipe (n.b. SALV100)]
 
[[Category:Strategy pages]]
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