Difference between revisions of "Category:Magic transients"

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[[File:Weapon Spread Magic.png|frame|right|Yellow indicates the square the ally Magic unit occupies, and red indicates the squares the ally unit will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]
[[File:Weapon Spread Magic.png|frame|right|Yellow indicates the square the ally Magic unit occupies, and red indicates the squares the ally unit will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]]


{{weapon type|magic}} units apply damage to the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product unit's ATK and the Magic penalty multiplier (0.28). Magic souls and licences are obtainable in [[Friday|Daily Quests on Fridays]] JST and in certain free quests. Below is a list of all Magic transients currently in the game.
Cards with {{weapon type|magic}} type apply damage to the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product unit's ATK and the Magic penalty multiplier (0.28). Magic units gain ≥4 CP for every instance they hit a unit with >0 HP, and ≥7 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Magic souls and licences are obtainable in [[Friday|Daily Quests on Fridays]] JST and in certain free quests. Below is a list of all Magic transients currently in the game.


=Normal Weapon Range=
=Normal Weapon Type=


Souls and licences match to a unit's normal weapon range.
Souls and licences match to a unit's normal weapon type.


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=Charge Skill Weapon Range=
=Weapon Change=


A list of units whose charge skill is activated in Magic range can be found [[Charge Skill (Magic)|here]].
Currently, no unit has a skill (regular or charge) that changes their weapon type to None.
 
=Charge Skill Weapon Type=
 
Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, only {{Transient icon|Hephaestus}} has a skill that can change weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found [[Category:Skill that uses Weapon Change (Magic)|here]].


[[Category:Transients]]
[[Category:Transients]]
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