Difference between revisions of "Kagutsuchi/Strategy"

186 bytes added ,  03:48, 24 April 2019
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


Thanks to a much-needed revision and the upgrade to his Default, {{Transient icon|Kagutsuchi}} manages to hold ground where units tend to have niches or much more things to their skills. This is thanks to Kagutsuchi’s surprisingly efficient skill set where he dons of a formidable damage boost that stacks with every other due to its rarity and can still support his allies very well thanks to an amazing passive heal, both things being on demand thanks to Insight also helps a lot to ensure he won’t eat up a highly coveted proc method which is movement. He seals the deal by having a simple yet effective Charge that serves its purpose for damage and gives him a base-scaled Regen, which is still nothing to overlook. He can be taken as the simple and raw balance of damage and utility and be great at both without being flashy or gimmicky.
Thanks to a much-needed revision and the upgrade to his Default, {{Transient icon|Kagutsuchi}} manages to hold ground where units tend to have niches or much more things to their skills. This is thanks to Kagutsuchi’s surprisingly efficient skill set where he dons of a formidable damage boost that stacks with every other due to its rarity and can still support his allies very well thanks to an amazing passive heal, both things being on demand thanks to Insight also helps a lot to ensure he won’t eat up a highly coveted proc method which is movement. He seals the deal by having a simple yet effective Charge that serves its purpose for damage and gives him a base-scaled Regen, which is still nothing to overlook. He can be taken as the simple and raw balance of damage and utility and be great at both without being flashy or gimmicky.
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==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Healer, Glass Cannon
'''Class:''' Healer, Glass Cannon
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
|}


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