Abyssal Sun |
JP Name |
覆い返す黒陽 |
Trigger timing |
After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing. |
Effect |
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self |
Proc Chance |
35% |
|
Abyssal Sun |
JP Name |
覆い返す黒陽 |
Trigger timing |
After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing. |
Effect |
Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
Abyssal Sun |
JP Name |
覆い返す黒陽 |
Trigger timing |
While MovingWhen this unit is held by their player. |
Effect |
Increase vertical movement by 1 |
Proc Chance |
100% |
This is an additional effect |
|
Abyssal Sun |
JP Name |
覆い返す黒陽 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies 1 square around self |
Proc Chance |
45% |
This is an additional effect |
|
Abyssal Sun |
JP Name |
覆い返す黒陽 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-2500~-5000 HP to enemies in Shot range |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 覆い返す黒陽
No transients found that satisfy the search criteria.
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