Kenta/Enemy

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Transient Information

[?]  [1]
【☆3ケンタVF】ケンタ
Weapon Spread Thrust.png
Rarity 3 Cost 8
HP 404+98.98*(Lv-1) ATK 199+58.204*(Lv-1)
HP @ Lv 60 6243.82 ATK @ Lv 60 3633.036
Max HP+20 Lv, +2000 HP 10223.42 Max ATK+20 Lv, +2000 ATK 6797.116
Skills
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
The Forsaken [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Muncher [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
The Forsaken + [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
喪家之狗コジュツ・イヌガミ
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Thrust.png
2x
Illustration Daichi Kouta
Scenario ――
Voice Kenta Kumamoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Research Files

Official English
"Inside the backpack of this elementary school student is his summoned Transient, Inugami, who raised him in place of his real parents, resulting in a bond between them that exceeds race or blood. Inugami assumes the position of guardian and bares its fangs at anyone who may threaten him. Although examples of such folk are extremely rare, he is prone to trust any others Inugami takes a liking to."
Translated from Japanese
Official Japanese
背負ったランドセルの中に、召喚した「転光生」イヌガミを連れている小学生。親の代わりに幼い彼を育てたのはイヌガミであり、彼らは種族と血を超えた絆で結ばれている。イヌガミは彼の保護者を自認しており、彼に害意を向ける者に対しては鋭い牙をむける。これまでにほぼ居なかったことではあるが、イヌガミが懐く相手に対しては、純真かつ無防備な信頼を寄せる。
Relation From Others To Others
Like
Dislike
[?]  [2]
【☆4限定ケンタVF】ケンタ
Weapon Spread Long Slash.png
Rarity 4 Cost 16
HP 710+103.469*(Lv-1) ATK 660+50.408*(Lv-1)
HP @ Lv 65 7332.016 ATK @ Lv 65 3886.112
Max HP+20 Lv, +2000 HP 11401.396 Max ATK+20 Lv, +2000 ATK 6894.272
Skills
Clinger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allies on the left and right of self / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies on the left and right of self / 50~100%
Giver of Proof [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies on the left and right of self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 35~70%
Hand Holder [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to allies on the left and right of self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self / 15~30%
Smiling One [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +100~200 HP to self / 45~90%
喪家之狗コジュツ・イヌガミ
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self + +400~800 HP to self and allies 1 square around self Weapon Spread Long Slash.png
3x
Illustration Daichi Kouta
Scenario ――
Voice Kenta Kumamoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"On and on he walks through the crowd, apprehensive, unused to being so close to so many humans. However, he has Inugami at his back, and friends waiting ahead. That gives him just a little courage, and his steps are just a little surer than yesterday. Sweet aromas begin to tickle his nostrils as he walks on: chocolate, marshmallow, cookies, cakes. One more day walking through the streets of Tokyo alongside his protector, Inugami, surrounded by delicious scents, wrapped up warm in a coat lovingly given. The sight of so many humans makes Inugami's lips curl back a little into a snarl; memories of his time as a sacrifice. However, he will defend those who have endured similar horrors to the end. Children branded with the curse of affinity within closed walls deserve sympathy, regardless of species."
Translated from Japanese
Official Japanese
少年は、歩く。いつもは進んで近寄ることのない人混みを歩く不安と共に。それでも、背中にはイヌガミがいる。帰りを待っていてくれる人もいる。それだけで少し、勇気がこみ上げてくる。昨日より少しだけ、胸を張って歩ける。そんな気持ちで街を行くと、チョコやマシュマロ、クッキーにケーキ・・・甘やかな香りが鼻をくすぐった。少年は、今日も歩く。贈り物のコートに身を包み、彼を護るイヌガミと共に、甘い香りの中を。生贄たるべく産み出されたその使い魔は、人間の血肉に敵意を示す。しかし己と同じ境遇に生まれたものに対しては、種に関わらず庇護者として振舞うだろう。それは「囲まれた場所」にて縁という名の呪いを押し付けられた、憐れむべき子供たちに向けられた同情とも言える。
[?]  [3]
【☆4ケンタVF高難易度②専用】ケンタ
Weapon Spread Long Slash.png
Rarity 4 Cost 16
HP 710+103.469*(Lv-1) ATK 660+50.408*(Lv-1)
HP @ Lv 65 7332.016 ATK @ Lv 65 3886.112
Max HP+20 Lv, +2000 HP 11401.396 Max ATK+20 Lv, +2000 ATK 6894.272
Skills
強制移動無効敵専用 (895) [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
ケンタVF高難易度2専用 (893) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +1000~2000 HP to self / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self and allies on the entire board / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Fixity+12CP/turn, cannot move at will for 999 turns (Buff) to self / 100%
左に吹き飛ばす者敵専用 (887) [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the right / 100%
縦移動しない者敵専用 (896) [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease vertical movement by 10 / 100%
喪家之狗コジュツ・イヌガミ
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self + +400~800 HP to self and allies 1 square around self Weapon Spread Long Slash.png
3x
Illustration Daichi Kouta
Scenario ――
Voice Kenta Kumamoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"On and on he walks through the crowd, apprehensive, unused to being so close to so many humans. However, he has Inugami at his back, and friends waiting ahead. That gives him just a little courage, and his steps are just a little surer than yesterday. Sweet aromas begin to tickle his nostrils as he walks on: chocolate, marshmallow, cookies, cakes. One more day walking through the streets of Tokyo alongside his protector, Inugami, surrounded by delicious scents, wrapped up warm in a coat lovingly given. The sight of so many humans makes Inugami's lips curl back a little into a snarl; memories of his time as a sacrifice. However, he will defend those who have endured similar horrors to the end. Children branded with the curse of affinity within closed walls deserve sympathy, regardless of species."
Translated from Japanese
Official Japanese
少年は、歩く。いつもは進んで近寄ることのない人混みを歩く不安と共に。それでも、背中にはイヌガミがいる。帰りを待っていてくれる人もいる。それだけで少し、勇気がこみ上げてくる。昨日より少しだけ、胸を張って歩ける。そんな気持ちで街を行くと、チョコやマシュマロ、クッキーにケーキ・・・甘やかな香りが鼻をくすぐった。少年は、今日も歩く。贈り物のコートに身を包み、彼を護るイヌガミと共に、甘い香りの中を。生贄たるべく産み出されたその使い魔は、人間の血肉に敵意を示す。しかし己と同じ境遇に生まれたものに対しては、種に関わらず庇護者として振舞うだろう。それは「囲まれた場所」にて縁という名の呪いを押し付けられた、憐れむべき子供たちに向けられた同情とも言える。
[?]  [4]
【☆3ケンタ水着】ケンタ
Weapon Spread Thrust.png
Rarity 3 Cost 8
HP 404+98.98*(Lv-1) ATK 199+58.204*(Lv-1)
HP @ Lv 60 6243.82 ATK @ Lv 60 3633.036
Max HP+20 Lv, +2000 HP 10223.42 Max ATK+20 Lv, +2000 ATK 6797.116
Skills
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
The Forsaken [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 32~64%
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Muncher [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +200~400 HP to self / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
The Forsaken + [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
喪家之狗コジュツ・イヌガミ
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Thrust.png
2x
Illustration Daichi Kouta
Scenario ――
Voice Kenta Kumamoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male


Official English
"Inside the backpack of this elementary school student is his summoned Transient, Inugami, who raised him in place of his real parents, resulting in a bond between them that exceeds race or blood. Inugami assumes the position of guardian and bares its fangs at anyone who may threaten him. Although examples of such folk are extremely rare, he is prone to trust any others Inugami takes a liking to."
Translated from Japanese
Official Japanese
背負ったランドセルの中に、召喚した「転光生」イヌガミを連れている小学生。親の代わりに幼い彼を育てたのはイヌガミであり、彼らは種族と血を超えた絆で結ばれている。イヌガミは彼の保護者を自認しており、彼に害意を向ける者に対しては鋭い牙をむける。これまでにほぼ居なかったことではあるが、イヌガミが懐く相手に対しては、純真かつ無防備な信頼を寄せる。