Difference between revisions of "Thunderbird/Strategy"

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'''Pros'''
'''Pros'''


+ High damage output through {{Status|en name=Weakness}}, bonus damage to it, first-turn {{Status|en name=Crit}}, and his Charge.
+ LB1 and LB2 give him high damage output through {{Status|en name=Weakness}}, bonus damage to it, first-turn {{Status|en name=Crit}}, and his Charge.


+ Relatively high skill proc chances, which is appreciated on the ones that require him to move.  
+ Relatively high skill proc chances, which is appreciated on the ones that require him to move.  


+ Expanded horizontal movement lets him easily reposition your team, and he has numerous on-move skills that encourage this.  
+ LB3 gives him expanded horizontal movement, which lets him easily reposition your team. He has numerous on-move skills that encourage this.  


+ {{Attribute|Valiant}} typing reduces the damage he’ll take from many opposing elements.  
+ {{Attribute|Valiant}} typing reduces the damage he’ll take from many opposing elements.  
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+ Magic range gives him a wide berth to position himself.
+ Magic range gives him a wide berth to position himself.


+ Pulling enemies can facilitate easier clears on certain maps.
+ Default lets him pull enemies in, and this can facilitate easier clears on certain maps.


+ Can essentially shut down one specific unit with {{Status|en name=Bind}}.  
+ Default lets him essentially shut down one specific unit with {{Status|en name=Bind}}.  


'''Cons'''
'''Cons'''
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- Pulling enemies can be tricky to accommodate for.
- Pulling enemies can be tricky to accommodate for.


- Lackluster ranges on his {{Status|en name=Weakness}} infliction and {{Status|en name=Remove Debuff}} bestowal limits team placement and general utility.   
- Lackluster ranges on LB1 {{Status|en name=Weakness}} infliction and LB3 {{Status|en name=Remove Debuff}} bestowal limits team placement and general utility.   


- {{Status|en name=Bind}} infliction, while an asset, can be greatly outclassed by other units.
- {{Status|en name=Bind}} infliction, while an asset, can be greatly outclassed by other units.
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'''Damage Dealer'''
'''Damage Dealer'''


Essentially, {{Transient icon|Thunderbird|variant=Summer}}’s offense is based around a crosshair located right in the middle of his Magic attack range. His LB1 and LB2 let him pull enemies in that second row towards the crosshair and apply nearly-guaranteed {{Status|en name=Weakness}} at the crosshair and its sides.  
Essentially, {{Transient icon|Thunderbird|variant=Summer}}’s offense is based around a crosshair located right in the middle of his Magic attack range. He can pull enemies in that second row towards the crosshair and apply nearly-guaranteed {{Status|en name=Weakness}} at the crosshair and its sides.  


This is further coupled by his bonus damage to Weakness and his first-turn {{Status|en name=Crit}}. Stacking Crit, Weakness, the bonus damage, and possibly his Charge together lets hims easily and significantly damage anything in a wide range.  
This is further coupled by his bonus damage to Weakness and his first-turn {{Status|en name=Crit}}. Stacking Crit, Weakness, the bonus damage, and possibly his Charge together lets him easily and significantly damage anything in a wide range.  


However, as mentioned above, once Crit runs out, his damage output is mostly limited to his sole debuff exploitation. While he'll always be able to deal adequate damage thanks to that exploitation and/or with other buffs, this role unfortunately only shines each opening turn.  
However, as mentioned above, once Crit runs out, his damage output is mostly limited to his sole debuff exploitation. While he'll always be able to deal adequate damage, thanks to that exploitation and/or with other buffs, this role unfortunately only shines each opening turn.
 
In addition, the debuff exploitation itself is, frankly, quite limited. Weakness can only be applied in one specific three-square row within the area Thunderbird attacks. Due to his {{Attribute|Valiant}} typing, he'll only deal paltry damage in the squares where the debuff isn't applied, so carefully choosing where and how to attack is key.  


'''Debuffer'''
'''Debuffer'''
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{{Transient icon|Thunderbird|variant=Summer}}’s debuffing capabilities are through his {{Status|en name=Weakness}} and {{Status|en name=Bind}} infliction, and the aforementioned crosshair also comes into play here.  
{{Transient icon|Thunderbird|variant=Summer}}’s debuffing capabilities are through his {{Status|en name=Weakness}} and {{Status|en name=Bind}} infliction, and the aforementioned crosshair also comes into play here.  


The square in which the crosshair rests is the exact spot where Thunderbird can inflict Bind, which prevents that enemy from using their skills and reduces their attack. It has a fairly good chance to trigger, but if you want to capitalize on that debuff you're limited to one enemy per move. Other cards, such as {{Transient icon|Benten|rarity=4}} or {{Transient icon|Marduk|rarity=4}}, can do a much better (and more reliable) job at inflicting debuffs to lock enemies' skills.   
The square in which the crosshair rests is the exact spot where Thunderbird can inflict Bind, which prevents that enemy from using their skills and reduces their attack. It has a fairly good chance to trigger, but if you want to capitalize on that debuff, you're limited to one enemy per move. Other cards, such as {{Transient icon|Benten|rarity=4}} or {{Transient icon|Marduk|rarity=4}}, can do a much better (and more reliable) job at inflicting debuffs to lock enemies' skills.   


With that said, it's still a nice option to have if you're utilizing his full skillset. In addition, his somewhat-limited Weakness infliction will always see use; Thunderbird will always be able to reduce defenses for other strong attackers on your team.     
With that said, it's still a nice option to have if you're utilizing his full skillset. In addition, his somewhat-limited Weakness infliction will always see use; Thunderbird will always be able to reduce defenses for other strong attackers on your team.     
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'''Debuff Cleanser / Mitigator'''
'''Debuff Cleanser / Mitigator'''


While a lesser part of his kit, {{Transient icon|Thunderbird|variant=Summer}} can remove debuffs from the teammates that are at his sides every time he moves by granting them {{Status|en name=Remove Debuff}}. This can be a quite reliable and frequent source of debuff cleansing if you are using him to reposition your team, which is something he should be doing often.    
While a lesser part of his kit, {{Transient icon|Thunderbird|variant=Summer}} can remove debuffs from the teammates that are at his sides every time he moves by granting them {{Status|en name=Remove Debuff}}. This can be a quite reliable and frequent source of debuff cleansing if you are using him to reposition your team, which is something he should be doing often.  


He can also reflect debuffs through {{Status|en name=Reflect Debuff}}, but this is a very minor part of his kit. He can only apply it to himself, and only one time per Phase, so once he uses it up, that's it. His base card supplies this buff at a much more frequent rate and does so to your entire team, so if you want to utilize this specific buff, consider using that over his variant card.  
However, much like his Weakness infliction, he has a limited range on this ability. Because he can only bestow this buff to his sides and not to his front or back, the flexibility in which he can reposition and support his teammates is somewhat restricted. Carefully planning how Thunderbird flies, attacks, and lands is crucial.       
 
He can also reflect debuffs through {{Status|en name=Reflect Debuff}}, but this is a very minor part of his kit. He can only apply it to himself, and only one time per Phase, so once he uses it up, that's it. {{Transient icon|Thunderbird}} supplies this buff at a much more frequent rate and does so to your entire team, so if you want to utilize this, consider using his base card over his variant.  


'''Positioning'''  
'''Positioning'''  


{{Transient icon|Thunderbird|variant=Summer}} is a unit who excels at positioning. His expanded horizontal movement and his ability to rope in enemies into the veritable crosshair both support this role; Thunderbird can easily adjust your units' positions while simultaneously moving enemies into optimal positions for the rest of your team. This can greatly speed up your ability to clear Phases, especially ones that feature enemies out of range or require ample movement to reach.
{{Transient icon|Thunderbird|variant=Summer}} is a unit who excels at positioning. His expanded horizontal movement and his ability to rope in enemies into the veritable crosshair both support this role; Thunderbird can easily adjust your team's formation while simultaneously moving enemies into optimal positions for your attack ranges. These advantages can greatly speed up your ability to clear Phases, especially ones that feature enemies out of range or require ample movement to reach.


This can also synergize particularly well with units who function by not only hitting units, but missing, such as {{Transient icon|Marduk|rarity=4}} or {{Transient icon|Astaroth|rarity=4}}.   
He can also synergize particularly well with units who function by both hitting and missing, such as {{Transient icon|Marduk|rarity=4}} or {{Transient icon|Astaroth|rarity=4}}.   
 
However, as described above, many of his skills have limited application and range. It bears repeating: make sure to consider the exact ranges of his debuffs and buffs before having him take flight.


==Stats and Seed Usage==
==Stats and Seed Usage==
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===Variant ☆4 Thunderbird===
===Variant ☆4 Thunderbird===


Example description
{{Transient icon|Thunderbird|variant=Summer}}'s main appeal lies in not only his ability to move enemies, but his immediate burst damage. As such, Attack Seeds would be your first priority. After that, HP Seeds would supplement his {{Attribute|Valiant}} typing and ensure he survives attacks. Skill Seeds are always a welcome bonus, but only consider them if you'd like to make his lesser skills more consistent.




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===Variant ☆4 Thunderbird===
===Variant ☆4 Thunderbird===


'''Example synergy class'''  
'''Damage Boosters'''
 
{{Transient icon|Thunderbird|variant=Summer}} can use his high first-turn damage, relatively-high general damage, and position manipulation to make quick work of enemies. Units who can boost his damage even further, such as
{{Transient icon|Claude|variant=Christmas}}, would work well. 
 
'''Defense Boosters'''
 
While his element typing provides a slight layer of defense, Thunderbird has no real means of providing it to himself nor his team. Units who can, like {{Transient icon|Akiha Gongen|rarity=3}} or {{Transient icon|Daikoku|rarity=3}}, are recommended.
 
'''Debuff Exploitation'''
 
Thunderbird counteracts said element typing and reaches his damage potential through inflicting and exploiting {{Status|en name=Weakness}}. Thunderbird's Charge even exploits this debuff to a greater extent (full Magic-range and a x2.5 multiplier as opposed to a disjointed Slash-range and a x2 multiplier).
 
With that in mind, units who can inflict the debuff in a wider range than Thunderbird will help him exploit the debuff quicker and easier. Think about using {{Transient icon|Hephaestus|rarity=3}} or {{Transient icon|Astaroth|rarity=4}}.


Example description
'''CP Chargers'''


Thunderbird's Charge serves as an amped-up LB1. It only stands that he will greatly benefit from frequent Charges, so units who can provide extra CP, such as {{Transient icon|Ziz|rarity=4}} or {{Transient icon|Horkeu Kamui|rarity=4}}, are very useful.


==AR Equipment==
==AR Equipment==
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===Variant ☆4 Thunderbird===
===Variant ☆4 Thunderbird===


Example description
{{Transient icon|Thunderbird|variant=Summer}} has quite a few AR options that compliment his gameplay.
 
If you'd like to expand the range of his on-move debuff removal, use {{AR Equipment|en name=OJT: The Gyumao Way}}, which lets him grant it to the ally to his front in addition to his sides.
 
If you'd like a quick but potent attack and proc rate boost, consider {{AR Equipment|en name=Spirit of Zen}}, which gives him {{Status|en name=Concentration}} every Phase and should help him clear Phases even faster.
 
If you'd like to ramp up his CP for his Charges, think about using {{AR Equipment|en name=Eyes on the Prize}}, which gives him a chance to earn a whopping +50 CP every time he moves.
 
As a final example, if you'd like for him to provide a more supportive role for your team, look at {{AR Equipment|en name=Chocolate Dynamite!}}, which, post-move, lets him restore HP to adjacent allies.




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===Variant ☆4 Thunderbird===
===Variant ☆4 Thunderbird===


'''Example counter'''
'''Status Resistance'''
 
If presented with an enemy who resists or benefits from {{Status|en name=Weakness}}, {{Transient icon|Thunderbird|variant=Summer}}'s offensive capabilities, barring the first turn, are effectively zero.
 
'''Units Who Benefit From Debuffs'''


Example description
While it may not come up often, Thunderbird's ability to remove debuffs every move may clash with certain other units and skillsets. Be wary when using him with the likes of {{Transient icon|Shennong|variant=Summer}} or {{Transient icon|Jugo|variant=Summer}}, whose kits benefit from having or bestowing particular debuffs.