Difference between revisions of "Template:Skill targets"

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(swapped order for enemies and allies)
(hmm)
Line 1: Line 1:
<includeonly><onlyinclude><!--Arguments: |self=[id]|team=[id]|enemy=[id]
<includeonly><onlyinclude><!--Arguments: |self=[id]|team=[id]|enemy=[id]
-->{{#vardefine:self target|the caster}}{{#vardefine:enemy target|the {{#var:hit form|hit}} unit}}{{#vardefine:target definition|{{#var:self target}}}}{{#arraydefine:target1|{{#switch:{{{self|}}}
-->{{#vardefine:self target|the caster}}{{#vardefine:enemy target|<!--the {{#var:hit form|hit}} unit-->it}}{{#vardefine:target definition|{{#var:self target}}}}{{#arraydefine:target1|{{#switch:{{{self|}}}
| 1 = self
| 1 = self
}}}}{{#arraydefine:target3|{{#switch:{{{enemy|}}}
}}}}{{#arraydefine:target3|{{#switch:{{{enemy|}}}

Revision as of 09:20, 11 August 2020


{{Skill targets|self=1|team=0|enemy=0}}

self

{{Skill targets|self=1|team=1|enemy=0}}

self, allies near self

{{Skill targets|self=1|team=1|enemy=1}}

self, the hit unit, allies near self

{{Skill targets|self=1|team=1|enemy=2}}

self, enemies near self, allies near self

{{Skill targets|self=1|team=0|enemy=4}}

self, enemies near the hit unit

{{Skill targets|self=1|team=0|enemy=5}}

self, the hit unit and enemies near them

{{Skill targets|self=0|team=1|enemy=0}}

allies near self

{{Skill targets|self=0|team=0|enemy=0}}